[GRIM TALES] Wulf Ratbane's SLAVELORDS of CYDONIA

I am preparing an update. In the meantime (regardless of whether you post before or after my update) I need to know who is carrying a torch, and who is carrying the lantern.

I assume that, for the moment at least, Teddy is not carrying a light source as he is trying to sneak.


The mouth of the temple gave way to a much larger cave within. Teddy could not see past the limits of ambient outdoor light, but he had the sense of a very large cave, extending out of sight both to his left, right, and far overhead.

As he moved further into the cave, he saw a set of pillars atop a wide, rubble strewn set of stairs. The ancient, awe-inspiring architecture was largely lost on Teddy. There seemed to be a larger structure built within the cave itself.

temple.jpg


E-Adventure tile maps from "Sacred Temples," copyright Ed Bourelle and Skeleton Key Games. Used with permission.
 
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At the edge of the light, Teddy turns back to the party, with his baseball bat resting on his shoulder, and puts a meaty finger to his lips. "Shhhh!"

Teddy will listen.
 




So, just to be clear, Brigitta has the lantern, Hambrick has a torch, and Bill has a torch. Teddy has a Louisville Slugger set on POW! with a WHACK! option.

Teddy will motion Hambrick forward. He'll stay ahead of Hambrick and off to the side, trying to use the torchlight to see further in while staying in the shadows just on the edge of it.

Let me know what rolls I need to make. And, is it me, or is everyone else hearing the eerie music from "Indiana Jones" right now?
 

nakia said:
Teddy will motion Hambrick forward. He'll stay ahead of Hambrick and off to the side, trying to use the torchlight to see further in while staying in the shadows just on the edge of it.

I need a little more information before I can update.

Unless you tell me otherwise, I will assume that you are being reasonably, but not overly, cautious. This means, for example, that if I were to update based on the information you gave me so far, you might do things like (a) ascend the steps or (b) pass between the columns.

I am absolutely not mentioning that to warn you of anything, but just off the top of my head, those are two things that an overly cautious person might not do. And so putting myself in your shoes, I wouldn't want the GM to assume that my character is willing to do something I am not.

Which brings me to my point:

Either I need clearer instructions from you about what you are looking at, searching for, or moving towards, or I need you all to just verify that the "reasonably cautious" assumption is a fair one.

I don't want anyone's posts to devolve into minutiae, however-- just looking for the best way to keep things moving.

I have an update ready to go that places Haskins on the bottom step, with a torch, which reveals a bit more of the structure inside the cave to Teddy who's out front, but I don't want to post it and have anybody freak out that they're suddenly standing on these ancient stone steps, when in fact they'd rather have scouted around the outside perimeter of the cave first.

Especially since someone has already invoked Indiana Jones. ;)

 

OOC: Reasonably cautiously, Rawley will drift to the right of Haskins, on the bottom stair, in line with the broken column. He'll look at that column from where he is, and if he doesn't spot anything untoward, he'll move up to the broken column to examine it.
 

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