[GRIM TALES] Wulf Ratbane's SLAVELORDS of CYDONIA

Wulf Ratbane said:
You're sick and twisted, OO.

Sick? Twiseted? Moi? :]

It's probably a very LONG stretch...since my personal knowledge of infectious things after selling the cures for 7 years on the modern era might be better than a late-1800s physician, but with her medical and poison knowledge...what the heck ;)!


~ OO
 

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Old One said:
Sick? Twiseted? Moi? :]

It's probably a very LONG stretch...since my personal knowledge of infectious things after selling the cures for 7 years on the modern era might be better than a late-1800s physician, but with her medical and poison knowledge...what the heck ;)!


~ OO

Of course, it might only affect other mammals; humans and skreet. But then again, taking out their food source is almost as good right?
 

Fenris said:
Of course, it might only affect other mammals; humans and skreet. But then again, taking out their food source is almost as good right?
Hey now! No ideas for the GM!!!

Sorry to be slow responding. I have had a bit of a players version of writer's block trying to click back into the character.


I told ya'll that there'd be value in seeming worthwhile. Now to see if it pays in life or pain.
As to your question mam, no, I've never had it. Though I've been 'round it a couple times. So who knows?
 

BILL

[sblock]
Through many twists and turns, Bill followed the skreet for what seemed like miles. More than once he was certain that they’d emerged from the tunnels, but it was an impression formed mostly from the smell of the air, because it was quite some time before he actually emerged from the rock and rusted sheet metal to see the sun again.

Looking back to the south, he could see the high walls of the inner city. He was on the outside, now.

“Where are we?” he asked his guide.

“Rot Town!” came the squealing reply.

Rot Town. Bill had heard quite a bit about it from the skreet in the arena. Built inside the old city along the banks of the northern canal, Rot Town was shelter to the very lowest of sli’ess society: grotesque abominations, diseased and broken slaves, fugitives, rebels, criminals—and hordes of undocumented “free-bred” skreet. Rot Town was as dirty and dangerous as any border town Bill had ever seen—and, he figured, about as likely to house more than a handful of powerful and influential crime lords.

For the first time since he crossed the portal, he actually felt at home.

“So what now?” Bill asked.

“Eh, you tell me. I’m lookin’ for some friendly, furry fun.” The skreet narrowed his eyes. “Don’t suppose you’d be interested in that?”

“Ah, no,” Bill averred. “Won’t you be missed back at the palace?”

“Nah, they got more skreet than they can count. ‘Sides they can’t tell us one from another. Truth, doubt they can tell you, either. Blond and blond, brown and brown, blue eye, green eye—best they can do. Mostly they know your smell, if they care to know you at all. But, to know to see? That’s for us warm-bloods. For them, not so important.

“Still, you gotta be careful. You, maybe, they want to find. Slave hunters come down here sometimes; yeah, yeah that Vert’jaal is here much, much too much.”

“So what you want to do?” [/sblock]
 

Eh, what’s good for Bill is good for the rest of you. Rodrigo can choose to know or not know what’s going on with you guys, too.

EVERYBODY ELSE
[sblock]
The palanquin fled the city unimpeded, though they did not slow or stop until they were safely back inside the walls of the Pylon Stronghold. Sol’tur greeted Sil’saar as they entered.

“Lock the gates and allow no one to enter!” Sil’saar ordered.

Sol’tur cast his eyes down. “Vert’jaal already awaits you within,” Sol’tur said. “Shall I have him killed?”

“That one has the favor of the Unmentionable One,” Sil’saar muttered. “How could he arrive here ahead of us?”

“He has not waited long, he arrived only minutes before you. Shall I return these… slaves… to the dungeon?” Sol’tur’s guards were already moving to surround the litter.

“No,” Sil’saar said, his slitted eyes shifting craftily. “Lock them in one of the spare apartments, and post a discreet guard.”

"Wait," said Gru'tur. The old gladiator stepped forward and politely recovered his gurak from Teddy. A look of anger and utter contempt twisted Sol'tur's face, but neither of the grizzled bru warriors said a word.

The rest of the heroes were disarmed and led away, up a flight of stairs to a comfortable apartment. Brigitta and Haskins took a seat at the table in the front room; Teddy paced the floor while Joshua watched, and Rawley stumbled into the back room to collapse on the bed.

They did not wait long before a slave appeared, bearing food and drink suitable for them. Haskins took a quick peek out the door as the slave entered—only four guards, but at least one of them bore officer’s insignia. He suspected the others were elite troops; he anticipated no less.

“The slave,” whispered Brigitta, as the slave crossed the room to set down a large platter.

“Yes,” said Joshua, sidling up next to her. “Sutu!”

The slave looked up. Recognition flashed in his eyes for the briefest of moments—but the moment passed. They were dead eyes—no life, no passion, no hope lit them.

Rawley groaned and shouted from the bedroom. “Do we have a plan yet?”

I’ll make a sudden stop here for interruptions, but if “actions” are not forthcoming, I’ll continue with things for you to “react” to.

[/sblock]
 

Brigitta

Brigitta nudges Joshua in the ribs - gently - and whispers.

"You're better at this than I am...ask him what's going on...and what we can do about it!"

She quickly looks over Sutu for any outward signs of violence, beyond the dead eyes.

~ OO
 

Bill:

[sblock]

Bill sniffs the air and looks around. Gah, he thinks, its like Tijuana without the charm and the tequila.

Gotta figure, though, that the dark underbelly of civilizations probably the same no matter where you are. Anywhere where the long arm of the law doesn't reach, someone or something will ooze up to fill the gap.

So, Billy-boy, step one is to get some of whatever passes for money down here. Step two is to find the sumbitch that's in charge and make myself useful. Step three....well, if my old buddy Vert’jaal haunts these parts, maybe me and him oughta have a little reunion, cept this time I'll be the one holding the sharp objects.

Gather Info: 1d20+0=7 (asking nicely)
Intimidate: 1d20+9 = 18 (asking not so nicely)

Rolls

[/sblock]
 

Old One said:
Brigitta nudges Joshua in the ribs - gently - and whispers.

"You're better at this than I am...ask him what's going on...and what we can do about it!"

She quickly looks over Sutu for any outward signs of violence, beyond the dead eyes.

~ OO
Well, it's confirmed that the auto-notification isn't working. Glad I checked in.

Brigitta, you don't notice any outward signs of damage.
 

BILL

[sblock]

Money around here seems to be iron pieces and crystal pieces. In both cases, we're not talking coins, we're talking pieces-- valued by weight. And in the case of crystal pieces, size, shape, and type, as well.

You'll actually be better off, here in Rot Town, bartering. That's not going to do you a lot of good if you're looking for currency to gamble with, I know.

If in fact that's what you had in mind, your guide down here has a few coins he might trade, but you're pretty sure you're going to get the worse end of the bargain. But, he can find you a game.


Your Gather Info check was really bad, and your Intimidate check was merely decent.

So while you didn't get the information you wanted directly, you're pretty certain that you're at least on the radar; hopefully that will work out for you.

The folks you've talked to down here have noticed your funny 'barbarian' accent right away. If you've piqued anybody's interested in finding you, it won't be hard.

[/sblock]
 

Though he marveled at the feeling of actually laying on a real bed, or as real as these reptiles could manage, Rawley dragged himself up and moved back into the main room. Seeing Sutu, fear flared in his belly, and he knew they had to get out of here. The man looked like a zombie shuffling through some hellish unlife.

"Sutu," he said, approaching him. "What's wrong, buddy? What's going on in this house?"

OOC: He'll try to study him for a full minute. I'm using Diplomacy for the questions, but Sense Motive with Empathy bonus is his goal if he can get the full minute of study:

http://invisiblecastle.com/find.py?id=536269

Diplomacy = 8...
Sense Motive = 25 (that includes the empathy +3....-3 if I don't get the full minute).
 

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