DeusExMachina
First Post
This times 2 even...
I love the tactics that are possible even at 1st level...
I love the tactics that are possible even at 1st level...
mhensley said:Sorry, I built up quite a load of snark while playing and needed a release. aahhhh...
Yes, that was my point exactly. We were told that 4e would be more heroic and 1st level characters would be kicking butt right from the word go. In 3rd edition, if I was playing a first level fighter built along the same lines as the one in the preview mod (16 str, two-handed wpn, cleave, power attack) and was in a fight with a group of weak monsters (kobolds, goblins, etc.) and it lasted 5 rounds, I could reasonably expect to kill around 2-3 monsters - given average rolls. In a 4e fight I would probably only kill 1 in the same time frame.
Cleave was a lot more fun when there was a significant chance to actually kill something with it. The same with tripping. In 3e, getting knocked prone was really dangerous. In 4e, it's a minor inconvenience. And we noticed real quick, that the sleep spell is so nerfed now that we'll probably never use it again.
At low levels, combat was not faster. I'm sure it probably is faster at high levels, but you probably won't see any difference in round speed compared to 3e until you're up around 7th level. Combat at 1st level seemed slow, slow, slow compared to 3e mainly because it took so much longer to kill our opponents than it would have in 3e. Is 3e combat riskier? Sure it is, but it also seemed a lot more interesting to me. YMMV and all that.
ExploderWizard said:What you experienced seems to be the designed intent. The numbers got larger on all sides to stretch the combat out over more rounds. While this model does allow combatants more time to use various abilities, the thrill of putting things down in one shot gets lost. Yes you can do that to minions but how good can you feel about your accomplishment of putting down a minion? Ok so I killed a minion in one hit from my mighty axe, the wizard did the same thing with with a ST 10 punch. Intentionally expanding combat length by numbers bloat is probably going to feel more like a boxing match going a set number of rounds than a deadly encounter.
mhensley said:Sorry, I built up quite a load of snark while playing and needed a release. aahhhh...
Yes, that was my point exactly. We were told that 4e would be more heroic and 1st level characters would be kicking butt right from the word go. In 3rd edition, if I was playing a first level fighter built along the same lines as the one in the preview mod (16 str, two-handed wpn, cleave, power attack) and was in a fight with a group of weak monsters (kobolds, goblins, etc.) and it lasted 5 rounds, I could reasonably expect to kill around 2-3 monsters - given average rolls. In a 4e fight I would probably only kill 1 in the same time frame.
Cleave was a lot more fun when there was a significant chance to actually kill something with it. The same with tripping. In 3e, getting knocked prone was really dangerous. In 4e, it's a minor inconvenience. And we noticed real quick, that the sleep spell is so nerfed now that we'll probably never use it again.
At low levels, combat was not faster. I'm sure it probably is faster at high levels, but you probably won't see any difference in round speed compared to 3e until you're up around 7th level. Combat at 1st level seemed slow, slow, slow compared to 3e mainly because it took so much longer to kill our opponents than it would have in 3e. Is 3e combat riskier? Sure it is, but it also seemed a lot more interesting to me. YMMV and all that.
Ginnel said:The fighter with stupidly high strength, cleave and power attack clearing an encounter by himself was not fun or thrilling and then having to put the hps up of everything else to counter this then made it impossible for other classes to one shot.
The fact that any class can defeat enemies with their attacks is great, I mean surely the point of attacks is to like kill/incapacitate, a wizard using a str 10 punch knocking someone out with a lucky blow fair enough but he's more likely going to be using bolts of magical energy.
I think more it's like you should use Minions in most encounters, so that the PCs have something to cut down while they harass the nasty foes.ExploderWizard said:Its not about the fighter dominating combat. Other classes could easily drop a kobold with an average hit (from a d8 weapon) or a good hit (from a weaker weapon). Other classes could still one shot these guys. The thing is, now nobody can defeat enemies quickly including the fighter. Every (non minion) combatant is designed to last several rounds no matter what, which can (at times) make the heroes feel less effective than ever before. It sometimes feels great to drop all your enemies in a round or two. Having to send out clay pigeons (minions) to get this effect is kind of unfun.
ExploderWizard said:Its not about the fighter dominating combat. Other classes could easily drop a kobold with an average hit (from a d8 weapon) or a good hit (from a weaker weapon). Other classes could still one shot these guys. The thing is, now nobody can defeat enemies quickly including the fighter.
Every (non minion) combatant is designed to last several rounds no matter what, which can (at times) make the heroes feel less effective than ever before. It sometimes feels great to drop all your enemies in a round or two. Having to send out clay pigeons (minions) to get this effect is kind of unfun.