Imaro
Legend
AllisterH said:Um, I didn't forget that at all. It makes no difference in how many hits a PC can take. Mainly because, irrespective of "WHEN" the hits are administered, the total number of hits remain the same.
A monster that requires 8 hits to bite the bullet where an at-will is one hit -> daily = 3 hits will ALWAYS require 5 rounds (assuming you hit each round).
The only time your scenario would be an issue is if the monster could be one-shotted by a daily power and on average, none of the dailies we've seen been capable of wiping out an equivalent level monster by itself.
The reason why it works in CRPGs is because you already KNOW when a boss encounter will be.
Ok, now look at this from a more realistic scenario, where there are 5 PC's. Now we run into situations where 5 daily powers could be unleashed on a single monster in the span of one round...which amounts to 15 of those hits that it would only take 8 to down the beast. In fact according to this logic you'v proposed...5 characters could eliminate 1 of their opponents in the first round and have another set up to drop in the second, thus reducing the amount of return attks and damage the party members will in turn take or have to worry about for the next round, if they unleash first. And they totally avoided a long-term bloodied condition of one (poossibly two) of their opponents
Now if they go with at-will's then it amounts to a total of 5 hits...not even enough to take out one monster...leaving a greater rate of oppositional attack and damage in the next round. Now do you understand what I am trying to get at? In a group environment there are totally different results when unleashing those daily powers all at once. 1 use of a power might not be able to kill a monster in one round, but what about 2 or 3?