Seems like a superb way to keep a party from trying stealthy approaches.In a situation where a single party member being loud would have alerted the guards for the presence of the whole group, I guess.
Seems like a superb way to keep a party from trying stealthy approaches.In a situation where a single party member being loud would have alerted the guards for the presence of the whole group, I guess.
Seems like a superb way to keep a party from trying stealthy approaches.
It does bum me out that this steps on the classic trope of someone about to bumble thoughtlessly past a corner/into a object/on a twig before someone grabs them by the shoulder and yanks them back. I probably won't listen that to that particular caveat personally, though I can appreciate the idea of single failure checks elsewhere.They even call out stealth checks specifically.
That might or might not be the case, given that no one has actually managed to figure out how the revised stealth is supposed to work. We had a giant thread about this a while ago.I'll add that the new stealth rules would seem to obviate group stealth checks--though I haven't dug deeply enough for that to be anything like a firm opinion.
It does bum me out that this steps on the classic trope of someone about to bumble thoughtlessly past a corner/into a object/on a twig before someone grabs them by the shoulder and yanks them back.
The rules being vastly more complicated--arguably to the point of being impossible to figure out--is an entirely different issue.That might or might not be the case, given that no one has actually managed to figure out how the revised stealth is supposed to work. We had a giant thread about this a while ago.
I guess for me whether a single failure matters will depend on context. Stealth and otherwise.Yeah... I get both approaches. It actually makes logical sense that one person making noise would alert the enemies, but requiring successful stealth check from all participants makes group stealth practically impossible.
Yeah, I'm pretty much ignoring that caveat. The game I run is better when PCs try for group stealth checks because more PCs get to be involved in sneaky activities.It does bum me out that this steps on the classic trope of someone about to bumble thoughtlessly past a corner/into a object/on a twig before someone grabs them by the shoulder and yanks them back. I probably won't listen that to that particular caveat personally, though I can appreciate the idea of single failure checks elsewhere.