D&D (2024) Group Checks?


log in or register to remove this ad


What was the rule? I use A5E's group checks, needs more than half of the group to succeed. Sort of skill-challenge-lite.
Same for default 14 5e.

2014 PH page 175:

GROUP CHECKS
When a number of individuals are trying to accomplish something as a group, the DM might ask for a group ability check. In such a situation, the characters who are skilled at a particular task help cover those who aren't. To make a group ability check, everyone in the group makes the ability check. If at least half the group succeeds, the whole group succeeds. Otherwise, the group fails.
Group checks don't come up very often, and they're most useful when all the characters succeed or fail as a group. For example, when adventurers are navigating a swamp, the DM might call for a group Wisdom (Survival) check to see if the characters can avoid the quicksand, sinkholes, and other natural hazards of the environment. If at least half the group succeeds, the successful characters are able to guide their companions out of danger. Otherwise, the group stumbles into one of these hazards.
 

If you want to know how to do stealth, just ask me. I jave used it very successful with 2024 rules...

ok... you actually don't need to ask.

Make a stealth check.

If you beat 15, you become de facto invisible as long as you try not to be seen.

If you beat passive perception of enemies, you possibly surprise them.

So assume you roll a 13. Enemy Passive Percepion scores are 12 and 16. You surprise the ones with 12 but not those with 16. You start combat visible and don't roll initiative with advantage. Depending on the actions, the enemies woth PP 16 might automatocally find you.

If you rolled a 15, you start combat invisible. But still don't surprise those with 16 PP. If you rolled a 17, you are invisible and all enemies are surprised.
 



And it is very easy to not to be seen, given that you now are invisible!
As long as you are not found. Invisible is just a condition.
Remember the most important DMG rule:
Use good faith interpretations of the rules.

So you are invosoble as long as you don't do sonething stupid. Like walking up from the enemy's front (which technically does not exist in combat, but which you can usually determine from the actual situation).
 

As long as you are not found. Invisible is just a condition.
Well, you obviously cannot find invisible things by sight! If you could, it would make the invisibility spell rather pointless.

Remember the most important DMG rule:
Use good faith interpretations of the rules.

I genuinely do not know what it would be here, besides assuming that authors forgot to put some rules in the game.
 

Well, you obviously cannot find invisible things by sight! If you could, it would make the invisibility spell rather pointless.
I think you can figure that out. I assume you are willully misinterpreting the rules at this point.
I genuinely do not know what it would be here, besides assuming that authors forgot to put some rules in the game.
Ok. Maybe I assumed wrong.

Seems I am just better at figuring out what the rules mean. Because they do work well for me.
 

They tell us that group checks aren't the right tool to resolve situations where a single failed check would have consequences.
So their exemplar from 2014 would no longer work as failing an individual survival check to avoid swamp hazards would presumably have consequences of that individual not avoiding the hazards.

The rationale before seemed to be that successful characters helped mitigate the failures of unsuccessful characters to make things more group oriented and cooperative and supportive in narration. Not sure when group checks come in now. Just when failure has no consequences?

Is there an example of one in 2024?
 

Remove ads

Top