Ganymede81
First Post
Hiya!
(2) Religious folks who can't keep their faith to themselves.
I'll admit, I've taken to saying "Y'all need Kord" to my D&D friends that refuse my gym invites.
Hiya!
(2) Religious folks who can't keep their faith to themselves.
I have to say I'm rather pleasantly surprised to notice that one possible element of a campaign has yet to be brought up as a deal-breaker by anyone (unless I missed it):
High lethality and-or frequent character death or other bad things happening to characters.
Even more interesting is that the opposite - unkillable or plot-protected characters - has been noted as a deal-breaker by a few here.
Good.![]()
An example. I played with a guy who DMed for us one, and only one time. He had us roll up two characters each and then killed all of the characters off one by one. The first death, he rolled a die, looked at his sheet and then told Bob that a crack opened in the wall and a giant hand reached out and smashed him flat killing the PC instantly. No warning, no save, not even any indication we were in danger. The rest of the PCs died one after another in a similar fashion.
I'm sure it wasn't amusing when it happened, but every time I read that I start giggling. It sounds like a parody of bad DMing. The kind of scene you see in a campy movie with the clueless character whose function is to be wildly inappropriate. I mean, no one would ever do that, right? Um, right??