In my experience, having a restrictive approach hasn't really limited my options. As the DM, of course, it's almost always in the style I want to play, because that's the game I'm going to run.
My campaigns are very old-school in the sense that I allow only the races in the AD&D PHB and much of UA, classes are restricted (no barbarians, druids, monks, although they exist, they are almost always NPC classes), special abilities for the classes are often tweaked to bring them into line, there are level limits based on ability score, and ASis aren't as generous, combat is more deadly by design, healing magic is less effective, and resurrection magic of any sort is almost never available, etc.
My games are very restrictive in the sense of PC classes and races that you are going to find. In terms of races, sometimes it is human only. Usually, it is human, dwarf, elf, gnome, halfling, half-elf, and lizardman. However, I might add and/or remove non-human races for a specific setting. For a specific setting, you are not going to find new PC races first appearing in various 3e supplements, Drow, Dragonborn, Tieflings (as PC), but maybe I will include centaurs, half-ogre, kobold, gnolls, minotaurs, orcs, and/or half-orcs.
I am just as restrictive on classes. For 3e, it was the Barbarian Inclulding the UA crafty hunter barbarian variant to cover the non-raging 1e version of the barbarian/2e Wilderness Warrior fighter), Bard (including bardic sage, divine bard, and savage bard variants), Cleric (reworked to be more like 2e priests of specific mythos/specialty priest), Fighter, Paladin, Ranger (spell-less variant from Complete Champion), Rogue (including the martial and wilderness variants from UA), Sorcerer, and Wizard. New classes were the OA Shaman (replaced the monk), Green Ronin's Psychic, Green Ronin's Shaman (replaced the Druid), Green Ronin's Witch, and Skirmisher Press's Expert. As for prestige classes, the only prcs allowed were those that I chose based on the campaign and very few were included.
For 5e, my class list at the moment is going to be the Bard (Lore), Druid (Circle of the Land), Fighter (Battlemaster), Paladin (Devotion (must be LG), Ancients), Ranger (UA non-spellcaster), Rogue (Assassin, Thief), Warlock (Fey). I am also going to include Khaalis's Light Fighter variant (and, its archetypes), Jester David's Fey Sorcerer, a Martial Artist class from a site, plus a couple of archetypes from various sites including a Skald Fighter Archetype and Rogue Troubadour Archetype (neither of which cast spells). Once I either rewrite the cleric and domains or find a third party version that I like, I will add the cleric.
And, since, I am big on cultures, in the past editions, some classes or class variants/subclasses were not found in certain cultures meaning that certain options were not available to every race and culture while some class variants or subclasses were only found in a specific culture.
Technically, I have always had a waiting list. When I used to keep track, it was a dozen or more . However, once my campaigns started consistently hitting two or three years, it was kind of hard to tell people that I will keep them in mind. It was much easier, if a seat opened up, to have my players bring in a friend or two that were interested based upon what they had heard about the game. Yet, I still have people asking for me to keep them in mind.And yet, I literally have a waiting list for people to join right now (and will probably be starting a second night to accommodate more people.
I have stated the same thing in other threads over the yeas. After many different editions (with new races and classes), different settings, and different media influences, there is just too many expectations of what "D&D" means. Which is why I talk with prospective players to find out if they are going to be compatible with what I am running (there is no reason to waste either of our time). Thankfully, by my players bringing in people whom know what to expect, it makes the job easier.I'd say that having a well-defined (some would say overly restrictive) game makes it easier to find people that stick around for a long time because it's much clearer what they are getting into. It's not just "a D&D game" which could be any of dozens of play-styles and tone. People coming to my table know what to expect.
Agreed.So I highly recommend that you have a good understanding of what you like. It doesn't mean you can't branch out, and I have run a few games with 5e RAW, but in the end I only have so much time I can put into it, and I'd like to spend that time playing it the way I enjoy the most.
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