S
Sunseeker
Guest
I'm a reactive player, but in the sense that I just want the hook. Do I have to be at the tavern to witness tge introductory scene? Do I get mugged by crooks working the big scheme? Should I look at the job board?
Just tell me where the adventure/scenario starts so we can get the most value out of the DM's prep.
(And yes, go right ahead and mug my character if it's meant to drive the story.)
I'm the sort of player that every fisher wants. I bite everything. "OH! Plot hook! NOM!" Every time, all the time. Because I know that's what makes the game move forward.
I find I really dislike obtuse or convoluted intros to games, I like being thrown right into the action. I love the big picture too, but I just don't like all the pomp and circumstance. Joe Smith needs us to kill wolves for 5gp? DEAL! Because I generally believe (and have generally been proven right) that a DM won't provide quests that lead nowhere. I don't think I've ever been in a game where the quest to go kill some wolves didn't lead to something which then leads to something else which eventually gets us rolling down the Important Campaign road.