D&D 5E [GUIDE] Dealing Death: Handbook of the True Assassin

Yunru

Banned
Banned
The Monk works wonderful for melee assassins. Extra Attack, extra mobility, and Stunning Strike. If you get your Sneak Attack on your first attack, Martial Arts gives you a BAA with full modifier. Otherwise you can still use twf to get another attempt.
 

log in or register to remove this ad

zaratan

First Post
I'm the only one that missed one of the best multiclass options for a melee nova? sorcerer. Quick booming blade or twin it. If you have warcaster feat, could attack, quick dissonant wisppers and than use or reaction the make a triggared booming blade.

EK 11/ Assas 3/ pali 2 / sorc 4, or even EK 11/ assas 3/ pali 2/ sorc 3/ warlock 1 (to get hex and dissonant whisppers)

if UA material is allowed, than:

mystic 6 / assassin 3/ battlemaster 3 / pali 2 / favored soul 6 (extra attack)
half-orc


3d12 +10d10 +12d8 +6
3d12 +10d10 +10d8 +6
3d12 +10d10 +10d8 +6
3d12 +10d10 +8d8 +6
3d12 +10d10 +8d8 +6
3d12 +10d10 +14d8 +6
+4d8 if the target moves




18d12 +58d8 +60d10 +36 (+4d8 if move)
131,94 + 304,5 + 378 + 36 = 850,44
+12 to hit


the problem with those builds is that they really lack ability/feats, and will have a hard time with many encounters day.
 

SirRitter

First Post
Excuse the ignorance, yet in the wording of superiority dice it says that once a dice is used, it requires a short rest to regain them. How can one achieve them on all attacks?
 

Didsonant whispers does not move the enemy while he is surprised. It has no reaction then. If it has a reaction, they are not surprised.

Again. Damage potential is high... but some of it results from a misunderstanding of rules.
 

Horwath

Legend
With the UA articles I would include deepstalker ranger into the mix for 6 levels

Rogue assasin 11, 6d6 SA, reliable talent

Ranger 6, deepstalker,spell less variant; adv on initiative, negating darkvision when hiding, 2 manuevars, 4 superiority dices, extra attack on 1st turn. Extra attack feature. 2 Favored enemies.

Figter 3, battlemaster, action surge, 3 manuevars, 4 superiority dices,


Now you have, sneak attack for 6d6(12d6 on a crit), 2 fighting styles, adv on initiative(no need for alert feat, or take it to be 95% 1st on initiative), 2 attacks per action, 3 on 1st turn. 8 superiority dices with 5 manuevars know. Hiding from opponents darkvision(so no need for stalker feat).

with action surge that is 6 attacks on 1st turn that are critical.
 



Rub

First Post
I read this a while ago and started thinking of how to create the Ultimate Assassin. How about a Lightfoot Halfling taking 6 levels of the UA Underdark Scout Ranger, then 3 levels Assassin Rogue and finally 11 levels Battle Master Fighter?
STR 8
DEX 16 (Increasing to 20)
CON 14
INT 8
WIS 14
CHA 14

Add 2 feats (Sharpshooter & Crossbow Master) and +4 to CHA through ability score improvements. If rolling stats instead, could add the Alert Feat instead of a bump to DEX.

Racial bonuses include the ability to reroll 1's on a d20, move through spaces of larger creatures and hide behind them.

Through the Underdark Scout, you'd have Advantage on Initiative, Archery Fighting Style, +4 to damage on Favored and Greater Favored enemies, +10 bonus to speed and an Extra Attack on 1st round of attacks, Dark vision and the ability to hide from creatures with darkvision, plus a few spells & other Ranger stuff.

Through Assassin you get 2d6 Sneak Attack + Advantage on attack rolls & critical hits on surprised opponents on 1st round through Assassinate.

Finally, Battle Master gives you another Fighting Style (+1 to AC via Defense), Second Wind, Action Surge, 7 Manuvers (Precision & Menacing Attacks are a must) with 5d10 superiority dice,

So, if you roll a higher initiative (with advantage) and surprise an opponent, you should be able to attack them with a crossbow 5 times (3 attacks via Battle Master, 1 via Underdark Scout -1st round only- and 1 via Action Surge). Using Sharpshooter (and Precision Attack if needed) you should land all 5 attacks. Assuming you landed all 5 without the need for Precision Attack, your damage would be:

5d6 (Crossbow) + 25 (DEX) + 20 (Favored Enemy) + 50 (Sharpshooter) + 5d10 (Menacing Attack) + 2d6 (Sneak Attack).

That should add to an average of 146 points of damage.

You can add an additional 5d6 + 5d10 + 2d6 if the enemy is surprised or an average additional 51 points of damage.

Thoughts?
 

epaulino26

Villager
I read this a while ago and started thinking of how to create the Ultimate Assassin. How about a Lightfoot Halfling taking 6 levels of the UA Underdark Scout Ranger, then 3 levels Assassin Rogue and finally 11 levels Battle Master Fighter?
STR 8
DEX 16 (Increasing to 20)
CON 14
INT 8
WIS 14
CHA 14

Add 2 feats (Sharpshooter & Crossbow Master) and +4 to CHA through ability score improvements. If rolling stats instead, could add the Alert Feat instead of a bump to DEX.

Racial bonuses include the ability to reroll 1's on a d20, move through spaces of larger creatures and hide behind them.

Through the Underdark Scout, you'd have Advantage on Initiative, Archery Fighting Style, +4 to damage on Favored and Greater Favored enemies, +10 bonus to speed and an Extra Attack on 1st round of attacks, Dark vision and the ability to hide from creatures with darkvision, plus a few spells & other Ranger stuff.

Through Assassin you get 2d6 Sneak Attack + Advantage on attack rolls & critical hits on surprised opponents on 1st round through Assassinate.

Finally, Battle Master gives you another Fighting Style (+1 to AC via Defense), Second Wind, Action Surge, 7 Manuvers (Precision & Menacing Attacks are a must) with 5d10 superiority dice,

So, if you roll a higher initiative (with advantage) and surprise an opponent, you should be able to attack them with a crossbow 5 times (3 attacks via Battle Master, 1 via Underdark Scout -1st round only- and 1 via Action Surge). Using Sharpshooter (and Precision Attack if needed) you should land all 5 attacks. Assuming you landed all 5 without the need for Precision Attack, your damage would be:

5d6 (Crossbow) + 25 (DEX) + 20 (Favored Enemy) + 50 (Sharpshooter) + 5d10 (Menacing Attack) + 2d6 (Sneak Attack).

That should add to an average of 146 points of damage.

You can add an additional 5d6 + 5d10 + 2d6 if the enemy is surprised or an average additional 51 points of damage.

Thoughts?

You can through more attacks a level 11 fighter gives you 3 attacks. Action surge that's 3 more. Ranger underdark feature 1 more. If you've been hiding you can use hunters mark and stay hidden then on the next round do all your above attacks then use the bonus action to attack with the crossbow again for a total of 8 attacks


Sent from my iPhone using Tapatalk
 


Remove ads

AD6_gamerati_skyscraper

Remove ads

Recent & Upcoming Releases

Top