dd.stevenson
Super KY
So I hope I don't sound argumentative or dismissive, but I really don't see anything here that would justify me investing a whole lot of time/energy as a player in your campaign. I could (1) invest a lot of time and energy and maybe not run afoul of your plans and mabye not get shot down by one of the other players or (2) I could invest practically nothing in your campaign and get almost the same play experience except that I'd have to settle for being less invested, and maybe Bechauex would be overrun with goblins.The order the pursue adventures in (or whether they pursue certain aventures) matters because the game has a living timeline. Some adventures will be resolved or morph as the bad guy's plan advances without interruption, some NPCs carry over between adventures, etc. For example if the PCs don't pursue 'Beast of Bechauex' by Spring then the magocracy can invade the kingdom overland via the freehold lands of Bechaeux.
The payoff they get from "high-level planning" is greater power over the story and the satisfaction that brings, as well as really feeling like movers & shakers (ie. not just powerful in terms of personal ability but also reputation, followers, etc). It also could open up some really cool avenues of attack against their enemies.
Most every DM says something like this. IME, most DMs are a lot less flexible than they claim.There is no "stepping on my plans" realistically, that's the point. I mean, unless they were like "screw all this, we retire to become beer-makers or travel overseas just for the hell of it." Yes, I've strongly framed a conflict and I have a rough events timeline, but there is no plan on my part beyond that. Does that make sense?
Not questioning you per se, just pointing out that there's a general bias of GMs to think of themselves as being more flexible than they really are.