Greyhawk also had a god that was literally just a cowboy.
So um.
So um.
Do you generally like gunpowder weapons in a fantasy setting? Of course if you play steampunk or some other bit more futuristic fantasy, gunpowder is natural addition but how about in a more standard fantasy setting? FR, Greyhawk, Eberron... Do you avoid it at all cost or find it as a flavorful part of the setting?
One thing that's always puzzled me in these recurring firearms-and-fantasy threads is the idea that firearms must be treated realistically to a degree that nothing else is subjected to the same treatment. Thus, firearms take forever to reload, they explode or misfire often, they do horrendous amounts of damage, they punch right through armor, et cetera (and ignoring the fact that this realism is often not terribly realistic).
The firearms system I used in my game wasn't designed to be realistic. It was designed to be usable, balanced with other mundane weapons, and fun.
Personally I like the option of modeling early Firearms as more powerful than bows or crossbows, but with shorter ranges and other drawbacks: Harder to reload, ammunition can be very hard to come by, it is LOUD so everyone in the area is going to know you just fired it, cause limited 'obscuring mist' like clouds (A drawback or a bonus, depending on the location.), and lastly, walking around with a sack of gun powder at your hip is not the best of ideas if you're fighting something that can breath fire,...
That sounds ... overly complicated.
When you were referring to my preference of firearms being loud, higher damage than bows, slower to reload, and optionally having ammo hard to find, and cast a small 'obscuring mist'.
Slower reload, so you take two full round actions to reload it rather than 1 with the heavy crossbow. Not to be insulting or anything, but is counting to 2 really that hard for a Pen and Paper player? I would have thought we had to be a little better at math than that to actually play the game in the first place.
Dealing with smoke? How is this any harder to deal with than already existing spells that do the exact same thing, but on larger scales?
Incidentally, D&D tech levels are all over the damn place.
You have medieval knights worshipping a greek pantheon in ren-era plate mail using a caveman-esque club and a roman shield. Oh, and he has a 20th century morality system. This is ignoring the futuristic alien crashes that occur from time to time and the 16th century sailing techniques and how every other kingdom seems to be in a different era as far as social structure goes.
So saying firearms is "too high tech" just makes my head spin. Compared to which of the thousands of years that D&D "tech" makes up?
And the best thing about having firearms in a fantasy world is that you can have them enchanted like you can swords bows and other weapons.
I'd love to see a Paladin wielding a Holy M16. That would be awesome!
EDIT: If I was looking to represent musket era firearms in my fantasy games then I'd probably have them do a high-ish amount of damage, long reload times, and the ability to reduce the effectiveness of armor.