cignus_pfaccari
First Post
So, I go with high damage, a x3 critical modifier, but don't use any special rules for ignoring armor - 'cause it doesn't.
The Auld Grump, who feels that guns and D&D get along just fine....
Indeed. We had a Planescape game with cartridge-using guns that resembled what you have above in terms of stats, and they were okay, just...not that useful to my kensai compared to his sword, which he got 1.5x Str and Power Attack damage with. Or compared to the fireballs and chain lightnings from the wizard, or to the druid who could wild shape into a dragon.
In other words, in 3/3.5, they weren't especially attractive at higher levels, or if you didn't have a character built to take advantage of them (which was in itself pretty hard, especially if the DM's rules interact poorly with existing feats).
They might be easier to use in 4e, actually, since they turn into the [W] for powers.
The druid player and I were looking into a way to make the guns actually competitive, and were working up a variant monk to Flurry of Shots with, but neither of us really cared that much to complete it. He was happy with his powergaming cheese, I was happy with mine, and no one else really wanted to try it.
Brad