GnomeWorks said:I use gunpowder. I use psionics, too.
My campaign setting isn't your average fantasy world. I'm quite tired of dealing with the same old Tolkien-esque crap... my parents put a world like that together, and I decided that it was too cliche.
I use gunpowder, because my world has an unusual power structure: rather than your typical arcane/divine/psionics system, I have a magic/psionics/technology structure. Divine magic isn't really magic, either, IMC.
I still use some Tolkien elements, such as elves, dwarves, and all that... but they're not used in the traditional sense. I also use orcs, goblins, and kobolds as normal PC races, IMC.
I use gunpowder, but it's not broken or too overpowering. Fighters and those who are knowledgeable in technology (read: only technological classes) can use them, and fighters require feats for it. Add to that that TR (Technology Resistance) also works against firearms, and that all spellcasting classes and psionic classes have TR 5 + caster/manifester levels, and firearms become a less than optimal choice, in some situations.
Gunpowder is good.
MeepoTheMighty said:This sounds like an interesting campaign.
What technological classes do you use?
I'd definitely like to incorporate gunpowder and technology into my homebrew, if I ever get a chance to run it.![]()
the Jester said:there's a spell- distill sunlight- that lets his clerics turn sunlight into a volatile, very flammable sort of improved holy water. It evaporates quickly, however.
No, it's not. That's only one sub-genre of fantasy at best. And guns have been with us for centuries; they're not exactly modern.mmadsen said:A huge element of fantasy is that it takes place in a mythic, pre-modern, pre-rationalist world. Gunpowder violently exemplifies modernity.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.