Desdichado
Hero
Absolutely! I don't like my fantasy gaming to be 100% conventional, blurs-together, standard D&D. The addition of firearms is one of the first things I tend to do, although I make them fairly primitive firearms. You fire once, and it takes several rounds to reload, for instance. There's a chance for a misfire, and when it does, there's a chance for the misfire to be catastrophic (the gun blows up, or something, instead of firing.) Currently, I prefer the Freeport fantasy rules, because they do all of these things well. I'm really curious what FFG puts in the Sorcery & Steam book, though. And I don't think the Iron Kingdoms rules are half bad (although too easy to work around the disadvantages, IMO.)