DJCupboard
Explorer
The thing about guns is that we don't really want super-realism (unless in your campaign you do), we want fun mechanics that fit fantasy/classic archetypes. We want guns that are easy to use and can help model everything from the bookish mage/scholar with an old muzzle loader to the gunslinging cowboy/frontier outlaw. ["Cowboys?! That's hardy period!!" So are longbows and platemail in the few-centuries-before-the-renaisance setting that seems to be implied in the RAW.]
Not only should the rules not hinder actually using them in combat to some degree, but should also have some ability to allow multiple shots per round (even if it does require owning more than one gun and some version of quick draw/rapid reload or somesuch).
Personally I'm all for saying timeframe be damned and moving staight to six-shooters with a prestige class (that I haven't worked up yet) that plays of the mythology of the cowboy/gunslinger who at high levels can even get get extra shots out of his pistol. Something like a Last Shot ability, when reduced to 0 or lower hp by an attack the character can take one last shot with his pistol at the attacker (at some kind of penalty) regardless of whether or not he has any bullets left. And so on.
Not only should the rules not hinder actually using them in combat to some degree, but should also have some ability to allow multiple shots per round (even if it does require owning more than one gun and some version of quick draw/rapid reload or somesuch).
Personally I'm all for saying timeframe be damned and moving staight to six-shooters with a prestige class (that I haven't worked up yet) that plays of the mythology of the cowboy/gunslinger who at high levels can even get get extra shots out of his pistol. Something like a Last Shot ability, when reduced to 0 or lower hp by an attack the character can take one last shot with his pistol at the attacker (at some kind of penalty) regardless of whether or not he has any bullets left. And so on.