Greetings!
I need some help with the Modern d20 Gunslinger class that I just modded for my campaign. Ive made my own world and the likes, it's a steam-punk, Eberron, Faerûn-ian type of setting that mixes old world fanatcy with new world..and Ive added a few other rules here and there and im also very relaxed with the core rules...anyway..I Don't have anyone around to critique it at the moment and was wondering what a DnD based forum audience would have to say about it..
It's a rough draft, don't spare me!
Thanks!
___________________________________
The Gunslinger
Pre Reqs: Base Attack: +2
Skills: Slight of Hand 6 ranks, Tumble 6 ranks
and Knowledge Guns.
Hit Die: 1d10
Skills: Bluff[cha], Escape Artist[dex], Gamble[wis], Intimidate[cha], Move Silent[dex], Ride[dex], Slight of Hand[dex], Spot[wis], Survival[wis], Tumble[dex].
[Class Features]
Close Combat Shot:
At 1st lvl, a Gunslinger gains the ability to make ranged attack with a medium-size or smaller firearm while in a threatened area without provoking an attack of opportunity.
Weapon Focus:
At 2nd lvl, a Gunslinger gains the Weapon Focus class feature. Must pick small/med firearms or large fire arms.
Bonus Feats:
At 3rd, 6th, and 9th level, the Gunslinger gets a bonus feat. The bonus feat must be selected from the following list, and the Gunslinger must meet all the prerequisites of the feat to select it.
Advanced Firearms Proficiency, Advanced Two-Weapon Fighting, Burt Fire, Dead Aim, Double Tap, Far Shot, Improved Two-Weapon Fighting, Precise


, Quick Draw, Quick Reload, Shot on the Run, Skip Shot, Strafe, Two-Weapon Fighting.
Defensive Stance:
Starting at 4th level, a Gunslinger gains the ability to dodge to maximum advantage.
The Gunslinger gains an additional +2 to dodge and an additional +2 to reflex saves.
Lighting Shot:
Starting at 5th level, a gunslinger can make a flurry of ranged attacks with a personal firearm at the expense of accuracy. With a lighting shot, the Gunslinger may make one extra ranged attack with a personal firearm in a round at his highest base attack bonus. The attack and each other attack made in the round take a -2 penalty. Using lighting shot is a full-round action. The Gunslinger can't take more then a 5-foot step and use lighting shot in the same round.
Sharp-Shooting:
At 7th level, a Gunslinger gains the ability to score hits that others would miss due to the target's amour.If the Gunslinger uses a personal firearm to attack a target, the amour bonus to the target's Defense is lowered by 2. A Gunslinger with this ability can only use Sharp-Shooting once in a battle.
Great Weapon Focus:
At 8th level, a Gunslinger received a +1 competence bonus on attack rolls made with the firearm selected for the Weapon Focus ability at 2nd level. This bonus stacks with the earlier bonus.
Bullseye:
At 10th level, a Gunslinger becomes so adept at using the firearm to which he has applied Weapon Focus and Greater Weapon Focus that his attacks with that firearm can deal extra damage. Rolling a 70% or higher with the percentile die can allow a Gunslinger to deal an extra +3d6 points of damage.
Level Base Attack Fort Ref Will
1 +1 +0 +1 Same
as
2 +2 +0 +2 Ref.
3 +3 +1 +2
4 +4 +1 +2
5 +5 +1 +3
6 +6 +2 +3
7 +7 +2 +4
8 +8 +2 +4
9 +9 +3 +4
10 +10 +3 +5
I need some help with the Modern d20 Gunslinger class that I just modded for my campaign. Ive made my own world and the likes, it's a steam-punk, Eberron, Faerûn-ian type of setting that mixes old world fanatcy with new world..and Ive added a few other rules here and there and im also very relaxed with the core rules...anyway..I Don't have anyone around to critique it at the moment and was wondering what a DnD based forum audience would have to say about it..
It's a rough draft, don't spare me!

___________________________________
The Gunslinger
Pre Reqs: Base Attack: +2
Skills: Slight of Hand 6 ranks, Tumble 6 ranks
and Knowledge Guns.
Hit Die: 1d10
Skills: Bluff[cha], Escape Artist[dex], Gamble[wis], Intimidate[cha], Move Silent[dex], Ride[dex], Slight of Hand[dex], Spot[wis], Survival[wis], Tumble[dex].
[Class Features]
Close Combat Shot:
At 1st lvl, a Gunslinger gains the ability to make ranged attack with a medium-size or smaller firearm while in a threatened area without provoking an attack of opportunity.
Weapon Focus:
At 2nd lvl, a Gunslinger gains the Weapon Focus class feature. Must pick small/med firearms or large fire arms.
Bonus Feats:
At 3rd, 6th, and 9th level, the Gunslinger gets a bonus feat. The bonus feat must be selected from the following list, and the Gunslinger must meet all the prerequisites of the feat to select it.
Advanced Firearms Proficiency, Advanced Two-Weapon Fighting, Burt Fire, Dead Aim, Double Tap, Far Shot, Improved Two-Weapon Fighting, Precise




Defensive Stance:
Starting at 4th level, a Gunslinger gains the ability to dodge to maximum advantage.
The Gunslinger gains an additional +2 to dodge and an additional +2 to reflex saves.
Lighting Shot:
Starting at 5th level, a gunslinger can make a flurry of ranged attacks with a personal firearm at the expense of accuracy. With a lighting shot, the Gunslinger may make one extra ranged attack with a personal firearm in a round at his highest base attack bonus. The attack and each other attack made in the round take a -2 penalty. Using lighting shot is a full-round action. The Gunslinger can't take more then a 5-foot step and use lighting shot in the same round.
Sharp-Shooting:
At 7th level, a Gunslinger gains the ability to score hits that others would miss due to the target's amour.If the Gunslinger uses a personal firearm to attack a target, the amour bonus to the target's Defense is lowered by 2. A Gunslinger with this ability can only use Sharp-Shooting once in a battle.
Great Weapon Focus:
At 8th level, a Gunslinger received a +1 competence bonus on attack rolls made with the firearm selected for the Weapon Focus ability at 2nd level. This bonus stacks with the earlier bonus.
Bullseye:
At 10th level, a Gunslinger becomes so adept at using the firearm to which he has applied Weapon Focus and Greater Weapon Focus that his attacks with that firearm can deal extra damage. Rolling a 70% or higher with the percentile die can allow a Gunslinger to deal an extra +3d6 points of damage.
Level Base Attack Fort Ref Will
1 +1 +0 +1 Same
as
2 +2 +0 +2 Ref.
3 +3 +1 +2
4 +4 +1 +2
5 +5 +1 +3
6 +6 +2 +3
7 +7 +2 +4
8 +8 +2 +4
9 +9 +3 +4
10 +10 +3 +5