In todays game, we just created some characters out of thin air and threw them into a real world setting set in the mid 30s, where we battled on trains and all. Man that was fun!
Havey you considered d20 Call of Cthulhu?
In todays game, we just created some characters out of thin air and threw them into a real world setting set in the mid 30s, where we battled on trains and all. Man that was fun!
bret said:
In GURPS, you don't want to roll up characters.
The random generation system really doesn't work very well, and I would recommend people ignore it's existence. Design the characters, don't roll them up.
Tonguez said:Also get GURPS-lite (free pdf from SJGames website) and use it for a test run before you decide.
Cabal is written by Kenneth Hite, same as the new edition of Horror. Hite is, in my humble opinion, one of the most creative and talented writers in the business at present.Darkness said:From best to whatever? Meaning that the first book on your list is the best one in your opinion? Damn; GURPS Cabal is the one book on the list that I don't have!
(My Horror book is quite old, but I'll get the new one in the next couple days...)
The Traveler said:Cabal is written by Kenneth Hite, same as the new edition of Horror. Hite is, in my humble opinion, one of the most creative and talented writers in the business at present.
Amen to that. True, it's not a full magic system, but the modifications Hite gives for the GURPS magic system make it over into something quite suited to the genre of the book.The Cardinal said:P.S.: Did I mention that GURPS Cabal would be worth the money just for the magic system?