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GURPS - a matter of style and setting.

In todays game, we just created some characters out of thin air and threw them into a real world setting set in the mid 30s, where we battled on trains and all. Man that was fun!

Havey you considered d20 Call of Cthulhu?
 

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If you really want to throw together anything any
of the Players might want to play, I would highly
recommend GURPS: IOU Illuminati University.

Voice from the back: "What does the 'O' Stand for?"

You are not cleared for that.
Men in black suits and sunglasses approach the man in the back of the room and drag him away.

Ehem, anyway. It is a great setting for random
goofiness, tongue-in-cheek conspiracy, and
cross-genre mayhem.
 

bret said:


In GURPS, you don't want to roll up characters.

The random generation system really doesn't work very well, and I would recommend people ignore it's existence. Design the characters, don't roll them up.

Bah. You know what I mean. 'Roll up' being the generic verb for character creation, whether or not there's actually any dice involved. :)
 

Tonguez said:
Also get GURPS-lite (free pdf from SJGames website) and use it for a test run before you decide.

Seconded. As much as I love GURPS the system is not for everyone.

Combat is super deadly.
Character generation is point based with lots and lots of skills and advanatages to choose from.
And worst of all there are a lot of sourcebooks to choose from (over 80 in print) :)
 

Darkness said:
From best to whatever? Meaning that the first book on your list is the best one in your opinion? Damn; GURPS Cabal is the one book on the list that I don't have! :p
(My Horror book is quite old, but I'll get the new one in the next couple days...)
Cabal is written by Kenneth Hite, same as the new edition of Horror. Hite is, in my humble opinion, one of the most creative and talented writers in the business at present.
 

The Traveler said:
Cabal is written by Kenneth Hite, same as the new edition of Horror. Hite is, in my humble opinion, one of the most creative and talented writers in the business at present.

no need to be humble about this opinion: Kenneth Hite is THE MAN - his weekly column on Pyramid *alone* would be worth more than the yearly subscribtion ($15), and his Horror 3e rocks on ice with biscuits!

(and I'm not saying that just because I'm so darn proud to be one of the "with additional material written by" writers in a Ken Hite book)


P.S.: Did I mention that GURPS Cabal would be worth the money just for the magic system?
 
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The Cardinal said:
P.S.: Did I mention that GURPS Cabal would be worth the money just for the magic system?
Amen to that. True, it's not a full magic system, but the modifications Hite gives for the GURPS magic system make it over into something quite suited to the genre of the book.

Also, nicely enough, it gives guidelines to apply those same tweaks to the ritual magic found in GURPS Spirits. I've found that combining the two makes for a very nice modern era magic system.
 

I've been a huge GURPS fan for a long time now, though as has been said, its not to everyones likeing...

My favourite GURPS Worldbooks... in no particular order..

GURPS Goblins - Playing Goblins in a Victorian Setting
GURPS Autoduel - I love this, based on SJGs own Car Wars game
GURPS WildCards - Based on teh Super Hero Books
GURPS Cyberpunk - Which caused the very near downfall of SJG due to visits by the FBI!

I also have a whole host of others that I havn't really played...
Fantasy, Vampire, Wild West, Steampunk... etc etc
 

Hey, Psionicist, has the American Wild West Genre appealed to you?

If so, GURPS makes a Wild West book that is fantastic source material. For inspiration, just round up a bunch of 1960's Clint Eastwood "Spaghetti" westerns, and any John Wayne movies you can find. Play a band of Justice bringers to one small western town, and throw in every cliche you can find! The Saloon with the brothel upstairs, the drunken country doctor, the unshaven outlaw with the pistol and scatter-gun that looks suspiciously like Butch Cavendish, the "Injun" raids, the gold prospectors, the WHOLE WORKS! You can even turn a setting on its ear, by helping the "Injun" tribes who are having their buffalo shot by local cattle raiders to clear area for their stolen cattle; or, try to PEACEABLY stop a ghost dance before the out-of-town train barons send in hired troops.

"Town Tamers" is always both a fun genre that can also have tons of adventure come to you, instead of having to go find it.
 

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