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GURPS - a matter of style and setting.

Psionicist

Explorer
Our gaming group has gotten to the point where the fantasy feel of Dungeons & Dragons aren't as fun as it used to be. It is very fun, of course, but we belive it might be even more fun to play in other worlds and settings.

In todays game, we just created some characters out of thin air and threw them into a real world setting set in the mid 30s, where we battled on trains and all. Man that was fun! To make things worse, we had one tiefling and a fighter created for Forgotten Realms in the game. Odd indeed. Of course, non of the D&D rules worked very well, but who cares, it was a blast! But of course it would be even more fun with rules supporing "alternate" rules and settings.

Therefore we will start a game in GURPS. But, we have NO IDEA "what" we want to play, and how the world shall be. We do know we don't want to play fantasy or space travel campaigns, but that's pretty much it, and we don't want to play an evil campaign. Any ideas?

Thanks!
 
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Well, if you hadn't already chosen gurps, I would have a few suggestions for you... Feng Shui, Shadowrun (both of these you could argue are fantasy, but...), Cyberpunk, or BESM... but I know little about GURPS. My version of GURPS is BESM :)
 

GURPS Steampunk rocks. Big style.
GURPS BalckOps is cool.
GURPS Cyberpunk I heard is pretty Funky.
GURPS Diskworld, if your familiar with the novels, for a more comedy central game.
 


First off, if you're serious about GURPS, subscribe to Pyramid online. Great resource for GURPS in terms of articles, archeive, and the people there. Very GURPS/SJG intense stuff.

Second off, start with the basic rulebook, get the Hardcover is you can. Get Compendium I & II. (Please note that there is discussion of GURPS 4th ed so buyer beware)

Then determine a campaign setting/time period. Note, GURPS has books to cover just about any genre or time and several unique settings, but very little published support outside said Pyramid.
 


Gurps is nice.

But if you want some crazy action, Feng Shui is at the top of the list. You could have almost played the same set up on the train if you used the Secret Wars background. FS has everything from the Karate Cop to Supernatural Beast. The game aims at everything related to Honk Kong cinema, most action flicks.

To keep going in d20, d20 Deadlands is not your Dad's fantasy DND game. It is set in an alternate 1800s Steampunk/Cthulu setting.

AEG also just put out Spycraft a modern Espinoge game.
 

You could do GURPs Star Gate (not space travel).
You could do GURPs Fringeworthy (not space travel).
You could do GURPs Delta Green.
You could do GURPs Supers - I'd do Hero but.....
You could do GURPs Voodoo - nice.
You could do GURPs Forgotten Realms (Not Fantasy). :eek:
 

Psionicist said:
Therefore we will start a game in GURPS. But, we have NO IDEA "what" we want to play, and how the world shall be. We do know we don't want to play fantasy or space travel campaigns, but that's pretty much it, and we don't want to play an evil campaign. Any ideas?

Pick your favourite genre besides fantasy or space travel, and go with that. Alternatively, if you really have no idea, play a genre-hopping campaign, and get Alternate Earths for a few ideas.

However, note that GURPS is best when dealing with relatively low to moderate power levels. Supers along the lines of the Punisher or Daredevil work well. Characters like the Avengers or the JLA are a pain to handle in GURPS.
 

I would recommend, in order from best to whatever, the following:
  • GURPS Cabal (Supernatural occult conspiracy)
  • GURPS WWII (Military realism. The best book for portraying the war)
  • GURPS Voodoo (A shadow war fought by rival sects of magi for the salvation of mankind)
  • GURPS Black Ops (Think Men in Black)
  • GURPS Horror (Definitive in the genre, has several optional settings)
  • GURPS Steampunk (thorough treatment, several optional settings, very Jules Verne)
  • GURPS Illuminati (General conspiracy theory. Great for everything from comedy to X Files)
 

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