GURPS Info needed.

Depends on the campaign (doesn't everything?)

If you're running a fantasy/high-magic campaign, don't use GURPS Lite. Don't use GURPS Basic. You'll need GURPS Magic in addition to the 'core' book Lite/Basic.

Sci-fi can work with just Lite/Basic, but I'd consider investing in Space or Ultra-Tech: neither Lite nor Basic has enough material to cover it unless you want to do a *lot* of paperwork inventing and converting things.

A 'real' medieval setting or a modern setting can work with Lite or Basic. Basic is better, particularly with roll-players or if you intend to use advanced combat rules. Since Lite is found in the back of sourcebooks, unless you intend to use these sourcebooks, Basic is the better investment.

Any other setting will probably need the appropriate sourcebook, though a determined GM could struggle by.
 

log in or register to remove this ad

Al said:
Since Lite is found in the back of sourcebooks, unless you intend to use these sourcebooks, Basic is the better investment.

actually, you can also pick up a copy of GURPS Lite as a free pdf on the sjgames site. no better investment than that!
 

Flexor the Mighty! said:
Can any resident GURPS players answer me a few questions.

1. Do you really need the compediums of errata to run most of the worldbooks like the ads say? So the main question is can I run a game with no problems if I bought the hardback core book and a few world books?

2. Is it feasible to run a game with just GURPS light and a worldbook?

Depends on the Worldbook.

Many need Compendium I, some need Magic, some need ..... etc.

The Compediums aren't really errata, they are compilations of rules that aren't in the main book, rather than reprinting them in each new worldbook.

It depends on the Worldbook. What setting did you plan on running?

Geoff.
 

Do you really need the compediums of errata to run most of the worldbooks like the ads say?

As others have mentioned, the GURPS Compendia aren't errata; they're collections of additional rules that piled up over the years, the equivalent of compiling all the feats from the various d20 splatbooks.

So the main question is can I run a game with no problems if I bought the hardback core book and a few world books?

Definitely. In fact, that's all there used to be. For something resembling D&D, you could get by with just the basic book; it has enough equipment, spells, and creatures to get you started.

Is it feasible to run a game with just GURPS light and a worldbook?

Definitely. Download a copy and take a look.
 

I'd recommend buying Compendium I; the stuff in there is quite useful. (And it also makes race creation a real possibility, if you're interested in that.)

BTW, are they still planning to do a 4th edition in the foreseeable (sp?) future?
 




Remove ads

Top