mmu1 said:
Disclaimer: My point is not that I'm an amazing individual, and I don't want to come across as absurdly egotistical. The point I am trying to make is that the GURPS system presents a silly idea of what constitutes a truly exceptional person.
Yeah, I know, that's why I didn't say anything like "are you sure you're that high?" and instead focused on "with what you've said, here are the numbers".
Here's where I pegged you, based on your comments:
ST 14 = 6'1", above average, this is what I came up with. Great minds think alike!
IQ & DX = 11 or 12 each.
Total = 80 to 120
Based on your comments, I've amended that to 100, with ST 14, DX 11, IQ 12.
Skills = between 20 and 50 points, including the cost of a Talent or two
Disads = -15 to -20 total
Aso note that a 12 IQ is smarter than you are athletic already, and strength operates on a different relative scale (there is a far greater variation in ST than any other attribute in GURPS). To give an example, a power lifter capable of heaving 100 lbs over his head, one-handed, in one second, has a ST of 22. A Nobel prize winning scientist has an IQ of 15... maybe. So a 12 IQ v a 14 ST is smarter than you are strong, in terms of population.
Language Talent: I've known two people in my life who would easily qualify for this advantage. One spoke 7 languages and the other 9. The rules as is allow you to learn a language to the level of perfect fluency within 3 college years, or 1 immersion year. Just being able to communicate well with what you've learned is represented by your high IQ.
Artificer: Sure, sounds good.
That puts you at 100 attrib + 10 ads - 20 disads + 20 skills. That's 110, which is listed as the Heroic starting level, and if you were built like a PC, it would be. As it is, I'd say you'd make a good ex-jock scientist in an Exceptional campaign - you have more points, but you're not really built to eke the most out of those points.
Now let's look at an ex-jock scientist in a Heroic 110-pt X-files campaign.
ST 10, DX 12, IQ 13 = 100 points
(why? ST just isn't important in a modern campaign! one reason a built character is more efficient)
Ads: Charisma 10 pts, Wealth 10 pts
Disads: -55 (here is another reason a built character is more efficient)
Skills: 30 points
Leftovers: 15 points. Depending, this could go into Will (for X-files fright checks), significant wealth, or more skills. Regardless, it's basically candy, to either round out his abilities, or improve him within a specialty.
He's got better skills, charisma and wealth, and a better DX/IQ, on the same points. He prefers a handgun, but he's probably not bad with the karate, either. He's smarter than damn near anyone he knows, as agile as many top athletes, and he's got a ton of skills.
At any level of points you decide you're at, a built character will be better built than you. You don't have enough disadvantages, and you have wasteful stuff like talents and Strength.
150 points is NOT hero-material - it's enough to make an incredibly effective specialist, or an above average character with a diverse background. GURPS is so easy to min-max and break, it ends up making balanced characters absurdly weak for what they're supposed to be.
Speaking as someone who prefers balanced characters, I strongly disagree

. Efficient character building doesn't have to mean specialization, as the ex-jock above demonstrates. And specialization does not automatically translate into efficient character building

.