Originally posted by Henry Take a 100 point character. Give him a 16 Intelligence (cost: 80 points). Spend the other 20 points on various mental skills, but DON'T spend more than one point on each skill. In most mental skills, he will have a 63% chance to accomplish most tasks. In any skill he has a single point in, he will have anywhere from a 90% (hard skill) to 98% chance (normal skill) to accomplish most tasks. The same thing can be said about a very physical character with a 17 DEX. Most gun and ranged skills being normal or easy, he will hit 83% of the time without possessing any skill whatsoever! With a high DEX or IQ, skill can be faked in GURPS with natural talent - and this has caused problems for me in the past. It is possible for high natural ability in D&D to affect skill rolls, but to nowhere near this extent, because whereas GURPS has no variable DC's to set (most rolls being "pass/fail", d20 systems do, and while natural talent gets you a long way at first level, at 10th level, it is worth far less than raw skill.