They inherently lose those properties because the improvised weapons have their own properties which are noted in the improvised weapon description.@MikalC - I think your argument about weapon traits falls short of being supported by the rules. The rules give properties, and change them. There is nothing that says in the case of a ranged weapon used in melee that it loses it's other properties, or that 'improvised' somehow supercedes all of them. All it does is change the damage type and what proficiencies count. Saying that it does anything other than that simply isn't supported by the RAW. Keep in mind, this is just about the straight RAW, I personally don't think GWM should apply.
Lets look at a related question. If you throw a great axe, it counts as improvised. Does it also lose the heavy property in that situation? Thus allowing it to be thrown by small sized creatures with no disadvantage? Just curious what you'd say about the same rule in a different application.
Dammit, this guy used his longbow as a pretty fearsome weapon in melee, bashing people's faces with it. However, unless he was proficient in
improvised weapons," aka "clubs" (an improvised simple weapon" that resembles the attack he's doing), GWM feat won't do much good. But if he knows simple weapons, it appears the rules as written say he can bash away with "great weaponmaster feat."
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So that you can take both GWM and Sharpshooter and use both for -10/+20!!I'm also not sure what would be so great about using a longbow with GWM even if it did work.
I'm happy to split the difference here. I simply don't agree with your reading of the RAW. However, the overall silliness of the example at hand makes it pretty low stakes.They inherently lose those properties because the improvised weapons have their own properties which are noted in the improvised weapon description.
So the great axe is so heavy and bulky for a Gnome to wield in melee that it grants disadvantage, but you're fine with him hucking the thing 60 feet without disadvantage? I find that more aggravating than the longbow example. To each his own.and for your related question- yes, it loses the heavy property and you can throw it for 1d4+str damage, without proficiency.
No, apparently its easier, which I just can't get behind.the reason why a heavy weapon provokes disadvantage when wielded by a small creature is due to the size and weight making it too unwieldy to be used normally.
throwing the great axe however is NOT using it normally.
See, that's not actually what the rules are modelling here. All improvised means is that you don't add your proficiency modifier. Its no different than a wizard swinging a sword. The accuracy difference there starts at a measly 10% and never gets higher than 30%, and that's the difference between the best of the best and joe average.You’re essentially tossing the weapon and hoping it hits something, and if it does it does so with a force that’s much less than actually using it properly.
This is really the key. If you don't have verisimilitude issues with it, and neither do your players, then it's a fine ruling for your table. The same issue really rubs my rhubarb the wrong way and I'd rule differently (the small PC still has disadvantage to huck the great axe). Both those answers are fine at the table.so yeah. It loses the property and from a verisimilitude sense makes sense as well, when a mental image of a something too large to be used correctly can still be thrown for a minor effect.
I'm happy to split the difference here. I simply don't agree with your reading of the RAW. However, the overall silliness of the example at hand makes it pretty low stakes.
So the great axe is so heavy and bulky for a Gnome to wield in melee that it grants disadvantage, but you're fine with him hucking the thing 60 feet without disadvantage? I find that more aggravating than the longbow example. To each his own.
No, apparently its easier, which I just can't get behind.
See, that's not actually what the rules are modelling here. All improvised means is that you don't add your proficiency modifier. Its no different than a wizard swinging a sword. The accuracy difference there starts at a measly 10% and never gets higher than 30%, and that's the difference between the best of the best and joe average.[
This is really the key. If you don't have verisimilitude issues with it, and neither do your players, then it's a fine ruling for you
You forget he was the was the DM pet and won the girl too. In fact I think he was a DMPC. And the rest were along for the story.Dammit, this guy used his longbow as a pretty fearsome weapon in melee, bashing people's faces with it. However, unless he was proficient in
improvised weapons," aka "clubs" (an improvised simple weapon" that resembles the attack he's doing), GWM feat won't do much good. But if he knows simple weapons, it appears the rules as written say he can bash away with "great weaponmaster feat."
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Okey-dokey.Except in my case I’m using the actual RAW, and you’re not