Incorrect.Ah but if you keep the qualities of the original weapon you do, because that ALSO means you keep the ammunition quality, which means you’d also need to use that ammo whenever making a melee attack.
If you’re going to assume you keep all qualities, then you have to use all qualities, not cherry pick them.
except that ammunition rules state each time you make an attack (any attack. It doesn’t specify ranged only except in the fluff description) you must use ammo, which thus triggers loading.
Bold added for emphasis.You can use a weapon that has the Ammunition property to make a ranged Attack only if you have Ammunition to fire from the weapon.
His rulings are frequently inconsistent with a technical interpretation of the text. It’s certainly valuable insight for deciding how one wants to rule in their own games, but it is not really relevant when discussing RAW.but again, it’s all moot as it’s already been pointed out where Crawford clarified an improvised weapon loses all its original qualities when used as an improvised weapon.
It doesn’t need to say it retains its qualities because D&D’s design is exceptions-based (sometimes summarized as “specific beats general”). The general rule is that a longbow has the heavy property. If there is a use-case where it is meant to lose that property, the rules for that use-case need to specify so. In the absence of a more specific rule to follow, the general rule applies.You know, like the RAW says (unless you can point out where it says in improvised weapons that the ranged weapon used in melee keeps its original qualities)
As demonstrated, the ranged quality only requires ammunition to be used when making a ranged attack, and the loading property only limits the number of times ammunition can be fired from the weapon. Neither restrict melee attacks made with the weapon in any way.So...yeah. Either they keep them all and you use stuff like ammunition and loading along with heavy, or they don’t.