Shelf Space 2020
dannyalcatraz said:
Emiricol, Maggan, I'm not saying that there aren't new games being produced that are non-OGL, nor am I asserting that designing a new system is the only way to be creative within the industry. Nor, for the record, am I bashing D20- its my 2nd favorite system.
That's cool, never felt you did.
If I may reformulate for clarity:
Any given game store has a limited amount of shelf space that must be divided between the various products
I live in a major metropolitan area (Dallas/FW Metroplex, Texas, USA), and there are stores that only carry D20, GURPS, and perhaps one or 2 other systems, usually HERO or Palladium. Why? Because 1) those systems have a proven track record of sales, 2) brand recognition by even the newbies to the hobby, so they get asked for by name, and 3) no one wants to stock a game that doesn't sell.
Yeah, the shelf wars have been won by WotC and WW (and in Sweden, by some local rpgs that outsell everything from abroad). I think this trend started a long time ago, even before the OGL, as a result of your points 1,2 and 3.
What I think is the future for small press publishers is to use the Internet and build their brand, and when they have proven that they make games that the shops can sell, they will get their chance. Many shops are burnt out on trying the latest and greatest rpg only to find that it's badly produced and not interesting for anyone. They are taking a risk, and if a new talent want them to bet on him, I'd suggest one year of Internet and pdf-production, and only after aquiring an established fan base trying to get the game into the shops.
Anecdotal observation:
Many gamers I know really don't grasp this. They feel that just because they have a game, the shops should stock it. The shops should give them their chance at the title match. They basically feel entitled to shelf space. When, as you say, the shops are run according to 1, 2, and 3 above.
So the million dollar question is: how to expose a new game? Well, if it aint on the shelves, something else has to be done. Maybe we can learn from the source, how did the first D&D reach such popularity, and how come it sold so well?
I cannot agree that 30 years of gaming has exhausted the creative mine of possible systems.
Neither can I. It's not exhausted by a long shot, that's sorta what I was trying to say. But it is more difficult to come up with new and revolutinary designs after 30 years, at least IMO and IME. And also it is more difficult to pit those new systems against the entrenched D&D, Vampire, GURPS and d6 and convince people that your (in a general meaning) design offers clear advantages over the competition.
Development of new systems matters because in the process of "reinventing the wheel," the game designer may come up with a more elegant or simply better way of doing things than has been done before- thus advancing the hobby by forcing other game designers to rethink their creations. If it wasn't for games like Talisantha, Runquest or Palladium, many of the changes in D&D in the past 15 years might not have happened. Remember the ads for Talisantha- "NO ELVES!" And while the concepts behind diceless or classless systems didn't make it into D&D, they still exerted a conceptual pressure on other designers- Are classes neccessary? Are dice?
Oh yes, development is important. I don't think I said otherwise. And I think that it's going on all around us, all the time. And that it is not hampered by the OGL. But then maybe that's because I live in Sweden, and here, the dominant game is not D&D. D&D sits at around 5th place here. So I see a lot of development in the BRP clone we have, and another system that is very popular. And I get to see the development of d20 and D&D on an international basis, and I get to see the Forge and all that stuff. For me, that's plenty of things going on.
I'm also seeing a different but related problem in my own groups. Because D20 is ubiquitous, people aren't playing anything that isn't D20.
Maybe because of the situation in Sweden, I've never had that problem, although I have read many posters on eg RPGnet that has the same experience. That won't make you any happier though. You have my sympathies.
Cheers!
Maggan