Plane Sailing
Astral Admin - Mwahahaha!
Quick Scan it and throw it up on Bit Torrent!! gogogogog
lol.
Not cool, and we don't allow anything condoning piracy here on ENworld (not even in jest, please)
Thanks
Quick Scan it and throw it up on Bit Torrent!! gogogogog
lol.
...Not cool. If you're joking, it's not funny. Piracy hurts the hobby.
Shroomy: Thanks for the info!Have you got numbers for each creature? Can you tell us which (if any) encounters are optional?
Shroomy: Thanks for the info!Have you got numbers for each creature? Can you tell us which (if any) encounters are optional?
Can you say what the premise is and how it ties into the rest of the Vale?
I want to weave all of the 1-10 into a tighter linked campaign than just the three separate adventures with loose links.
I would also like to know if there are any hooks for P1: King of the Trollhaunt Warrens in it.
[sblock]Is there are way to "win" without killing Karavakos, or is that the only way to escape the pyramid? The preview kind of suggested it might be possible to bargain with the tiefling or something. It says he wants to the PCs to collect all his shards so he can escape. What's the story there?[/sblock]
...Not cool. If you're joking, it's not funny. Piracy hurts the hobby.
I just finished reading the entire adventure, and WoTC has again turned in another really good effort (though I liked H2 a bit more). There's a really good mix of combat encounters, many of which have a lot of potential for roleplaying (several pages of the first booklet are devoted to how the various mini-BBEGs react to any attempts at parlay) and they make really good use out of the terrain, either as actual stat-blocked hazards or weird magical effects.
still, thanks though for all the info and the lists.I don't know if I'll have the time to list out every monster in the adventure