H3 Pyramid of Shadows - I Have It!

I don't know if I'll have the time to list out every monster in the adventure, but I can tell you that the adventure features one optional encounter (its dependent on the hook the DM uses) and gives some suggestions about creating additional encounters within the pyramid to keep the PCs on their toes.
I thank you for your effort, regardless, sir.
 

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The link to P1 is given in the final section of the adventure:

[sblock]
Basically, if the DM wants to link H3 to P1, the necklace in the white dragon's hoard has an inscription that can guide the PCs towards a key NPC in P1.
[/sblock]
Thanks for that and the response to my other spoiler-blocked question. That's a big help (finding out the links between adventures early means I can start planning that much sooner).

Man, I'm loving these adventures! Good job, WotC! Thanks for making D&D fun again!

I wonder if the Paragon and Epic tier adventures will be based in Nentir Vale as well. I imagine that they'll mostly take place on other planes of existence, but if/when they involve being in the "world", will it be in Nentir Vale or some other part of the "generic" Points of Light setting? Just a rhetorical question - I don't expect anyone to have the answer to that yet.
 
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I think this is the complete list of monsters, with numbers needed..
[sblock]1 Human Mage
3 dwarf hammers
2 human ambushers
rage drake
2 carrion crawlers
1 ettin
3 zombie rotters
16 charnal rats
2 harpies
3 sahuagin raiders
1 sahuagin priest
6 charnal rats
1 charnal lord
2 blackscale bruisers
2 greenscale hunters
1 greenscale marsh mystic
1 arborean watcher
2 arborean reapers
1 howling hag
1 dire boar
1 arborean reaper
3 shambling mounds
1 satyr piper
2 arborean watchers
1 ettercap fang guard
1 ettercap webspinner
1 arborean plant terror
1 arborean speaker
1 cave bear
1 arborean watcher
2 arborean reapers
2 quickling runners
3 human outlaws
2 human archers
2 human archers
1 Garash Vren, level 10 dragonborn soldier
8 human lackeys
1 frenzied werewolf
1 succubus
? legion devil hellguard
2 eater of knowledge voidblades
2 eater of knowledge thoughtbows
1 eater of knowledge mindstrike
3 eater of knowledge voidblades
1 Arat Karavakos (lvl 10 elite artillery)
4 chillborn zombies
1 mezzodemon
2 dark creepers
1 flameskull
3 cambion hellswords
1 headless corpse
2 gargoyles
1 bloodfire harpy
2 foulspawn manglers
2 foulspawn beserkers
1 foulspawn grue
1 medusa archers
1 ogre warhulk
2 foulspawn beserkers
1 destrachan
1 grick alpha
3 foulspawn manglers
1 foulspawn seer
12 human rabble
1 far realm abomination
1 eladrin blizzard speaker
2 eladrin winter knights
6 eladrin blades of winter
1 adult white dragon
8 charnal rats
3 battle wights
1 frightful wraith
4 vampire spawn bloodhunters
1 skull lord
3 skeletal tomb guardians
3 bonecrusher skeletons
1 Kravak the damned (lvl 10 elite controller)
2 flameskulls
2 skeletal tomb guardians
1 wailing ghost (banshee)
1 dark stalker
1 Karavakos' shadow (lvl 11 controller)
1 Karavakos (lvl 15 artillery)
12 false shards
[/sblock]
 

Man, I'm loving these adventures! Good job, WotC! Thanks for making D&D fun again!

I wonder if the Paragon and Epic tier adventures will be based in Nentir Vale as well. I imagine that they'll mostly take place on other planes of existence, but if/when they involve being in the "world", will it be in Nentir Vale or some other part of the "generic" Points of Light setting? Just a rhetorical question - I don't expect anyone to have the answer to that yet.

I remember a question from the Q&A section of the WoTC D&D website where they stated that the Paragon and Epic adventures will use the implied setting and cosmology, so I would guess you are correct when it comes to the Nentir Vale.
 

I think this is the complete list of monsters, with numbers needed..
[sblock]1 Human Mage
3 dwarf hammers
2 human ambushers
rage drake
2 carrion crawlers
1 ettin
3 zombie rotters
16 charnal rats
2 harpies
3 sahuagin raiders
1 sahuagin priest
6 charnal rats
1 charnal lord
2 blackscale bruisers
2 greenscale hunters
1 greenscale marsh mystic
1 arborean watcher
2 arborean reapers
1 howling hag
1 dire boar
1 arborean reaper
3 shambling mounds
1 satyr piper
2 arborean watchers
1 ettercap fang guard
1 ettercap webspinner
1 arborean plant terror
1 arborean speaker
1 cave bear
1 arborean watcher
2 arborean reapers
2 quickling runners
3 human outlaws
2 human archers
2 human archers
1 Garash Vren, level 10 dragonborn soldier
8 human lackeys
1 frenzied werewolf
1 succubus
? legion devil hellguard
2 eater of knowledge voidblades
2 eater of knowledge thoughtbows
1 eater of knowledge mindstrike
3 eater of knowledge voidblades
1 Arat Karavakos (lvl 10 elite artillery)
4 chillborn zombies
1 mezzodemon
2 dark creepers
1 flameskull
3 cambion hellswords
1 headless corpse
2 gargoyles
1 bloodfire harpy
2 foulspawn manglers
2 foulspawn beserkers
1 foulspawn grue
1 medusa archers
1 ogre warhulk
2 foulspawn beserkers
1 destrachan
1 grick alpha
3 foulspawn manglers
1 foulspawn seer
12 human rabble
1 far realm abomination
1 eladrin blizzard speaker
2 eladrin winter knights
6 eladrin blades of winter
1 adult white dragon
8 charnal rats
3 battle wights
1 frightful wraith
4 vampire spawn bloodhunters
1 skull lord
3 skeletal tomb guardians
3 bonecrusher skeletons
1 Kravak the damned (lvl 10 elite controller)
2 flameskulls
2 skeletal tomb guardians
1 wailing ghost (banshee)
1 dark stalker
1 Karavakos' shadow (lvl 11 controller)
1 Karavakos (lvl 15 artillery)
12 false shards
[/sblock]


[sblock]Karavakos' shadow is served by 4 dark stalkers[/sblock].
 

I think this is the complete list of monsters, with numbers needed..
[sblock]1 Human Mage
3 dwarf hammers
2 human ambushers
rage drake
2 carrion crawlers
1 ettin
3 zombie rotters
16 charnal rats
2 harpies
3 sahuagin raiders
1 sahuagin priest
6 charnal rats
1 charnal lord
2 blackscale bruisers
2 greenscale hunters
1 greenscale marsh mystic
1 arborean watcher
2 arborean reapers
1 howling hag
1 dire boar
1 arborean reaper
3 shambling mounds
1 satyr piper
2 arborean watchers
1 ettercap fang guard
1 ettercap webspinner
1 arborean plant terror
1 arborean speaker
1 cave bear
1 arborean watcher
2 arborean reapers
2 quickling runners
3 human outlaws
2 human archers
2 human archers
1 Garash Vren, level 10 dragonborn soldier
8 human lackeys
1 frenzied werewolf
1 succubus
? legion devil hellguard
2 eater of knowledge voidblades
2 eater of knowledge thoughtbows
1 eater of knowledge mindstrike
3 eater of knowledge voidblades
1 Arat Karavakos (lvl 10 elite artillery)
4 chillborn zombies
1 mezzodemon
2 dark creepers
1 flameskull
3 cambion hellswords
1 headless corpse
2 gargoyles
1 bloodfire harpy
2 foulspawn manglers
2 foulspawn beserkers
1 foulspawn grue
1 medusa archers
1 ogre warhulk
2 foulspawn beserkers
1 destrachan
1 grick alpha
3 foulspawn manglers
1 foulspawn seer
12 human rabble
1 far realm abomination
1 eladrin blizzard speaker
2 eladrin winter knights
6 eladrin blades of winter
1 adult white dragon
8 charnal rats
3 battle wights
1 frightful wraith
4 vampire spawn bloodhunters
1 skull lord
3 skeletal tomb guardians
3 bonecrusher skeletons
1 Kravak the damned (lvl 10 elite controller)
2 flameskulls
2 skeletal tomb guardians
1 wailing ghost (banshee)
1 dark stalker
1 Karavakos' shadow (lvl 11 controller)
1 Karavakos (lvl 15 artillery)
12 false shards
[/sblock]
Thank you. This helps a lot.
 



Hey SHroomy!

H2 is easy to chop up and use various bits for your own adventures (Using the Well of Demons, etc).

How easy would it be to chop up the various areas of the Pyramid and dropping them in other adventure sites (how easy to do they stand alone)? And are they interesting enough to do so?

Also, does this adventure take players up three levels?
 

Thanks for info. I am looking forward to adopting this adv into my current campaign.

@Rechan - speaking of current campaign. Mine is very African influenced. Rechan - you might find some of the creatures I have converted useful for your jungle campaign:

http://www.enworld.org/forum/showthread.php?p=4413346#post4413346

Other requests welcome ;)

@Shroomy: can you list the adv sites. This might give us an idea of how easy it would be to adapt or chop up.

Oh and thanks.

C
 

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