H3 Pyramid of Shadows - I Have It!


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...Not cool. If you're joking, it's not funny. Piracy hurts the hobby.

Shroomy: Thanks for the info! :D Have you got numbers for each creature? Can you tell us which (if any) encounters are optional?

Although I agree, ultimately, asking for material from the book to be posted here is exactly the same thing, only a matter of degrees.

So if you're going to take a stance, you should probably consider not asking questions about the book itself which would require someone to copy the information here :)
 

Shroomy: Thanks for the info! :D Have you got numbers for each creature? Can you tell us which (if any) encounters are optional?

I don't know if I'll have the time to list out every monster in the adventure, but I can tell you that the adventure features one optional encounter (its dependent on the hook the DM uses) and gives some suggestions about creating additional encounters within the pyramid to keep the PCs on their toes.
 
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Can you say what the premise is and how it ties into the rest of the Vale?

I want to weave all of the 1-10 into a tighter linked campaign than just the three separate adventures with loose links.

Strictly speaking, the adventure does not have any strong links to the Nentir Vale. It mainly utilizes the implied setting for background material, but given the nature of the pyramid, the adventure could be set pretty much anywhere.
 

I would also like to know if there are any hooks for P1: King of the Trollhaunt Warrens in it.

The link to P1 is given in the final section of the adventure:

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Basically, if the DM wants to link H3 to P1, the necklace in the white dragon's hoard has an inscription that can guide the PCs towards a key NPC in P1.
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[sblock]Is there are way to "win" without killing Karavakos, or is that the only way to escape the pyramid? The preview kind of suggested it might be possible to bargain with the tiefling or something. It says he wants to the PCs to collect all his shards so he can escape. What's the story there?[/sblock]

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Karavakos needs the three shards to be destroyed for him to attempt his escape from his prison, however, other than a kind of magical projection in which he either lies to or goads the PCs, there is no way for them to directly interact with him until the three shards are destroyed (each shard possesses one of the three keys necessary to get to the actual Karavakos).

There is no way for the PCs to escape from the pyramid without destroying Karavakos, so to answer your question, they can't do that without defeating the tiefling.
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I just finished reading the entire adventure, and WoTC has again turned in another really good effort (though I liked H2 a bit more). There's a really good mix of combat encounters, many of which have a lot of potential for roleplaying (several pages of the first booklet are devoted to how the various mini-BBEGs react to any attempts at parlay) and they make really good use out of the terrain, either as actual stat-blocked hazards or weird magical effects.
 


I just finished reading the entire adventure, and WoTC has again turned in another really good effort (though I liked H2 a bit more). There's a really good mix of combat encounters, many of which have a lot of potential for roleplaying (several pages of the first booklet are devoted to how the various mini-BBEGs react to any attempts at parlay) and they make really good use out of the terrain, either as actual stat-blocked hazards or weird magical effects.

I agree. I would rate it just below H2 as well. If they can keep it up, I will be satisfied. I change so much anyway, when I use published adventures, so "50" pages of roleplaying opportunities is a bit too much for me.
 
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