Ha! I am invincable, Prove me wrong!

Forrester said:
Just out of curiousity, why in the hell have three or four people suggested "Hold Person" as the way to deal with this thing?

Half-Dragon Troll, people. Do the f'ing math. Hold Person?

HOLD PERSON??

Damn public school system.

lol, yeah.

Not only that, but half-dragons are immune to paralysis. Okay, so not everyone includes hold effects in paralysis, but some do.

Also, yeah, it's possible to kill him in the perfect circumstance. Of course, if this guy makes enemies out of a guild of powerful mages that then sniff around and find out his few weaknesses, what magical items he has (how do they know to dispel his acid resistance ring again ?), then he could get killed. But in a standard adventuring situation ? Unless you tailor your adventures especially to challenge this guy, he's probably gonna walk all over your monsters*. Then he'll hit something with a Will-based death effect and he'll die.

Being invincible and stealing the show most of the time and very-very vulnerable the rest of the time is not what I'd call balanced.

* Where do they find a vat of acid, again ? And even that might not kill him unless you dispel his ring. After all, a fire resistance of 30 means you can survive on the Fire Elemental Plane so an acid resistance of 30 should be ok for a puny vat of acid. It could drown him though. :D
 

log in or register to remove this ad

This is a blatant attempt at munchkinism...
Number 6 on my "how to deal with munchkins in game bag of tricks":

get out a wand of enveneration - and zap him a few times.

----------------------------

Much simpler, but you will have a size large wight to deal with afterwards - provided you don't dispose of the body properly.

This is a ranged touch attack - so it ignores that natural armor bonus, as well as any armor the thing might be wearing.
 

hey i never said it wasn't munckin, it's still funny though. Also a polymorph with a hopefully bad fortitude save could change the player into something else that is still decent, and both player and dm could live with it.
 

Magus_Jerel said:
Much simpler, but you will have a size large wight to deal with afterwards...

Huh? I wasn't aware that slaying a creature with enervation or energy drain would bring them back from the dead as a wight. Am I missing something?
 

Hmm. I'd never thought of that myself. But the Enervation spell description states that it "bestows 1d4 negative levels", and the DMG states, under the 'Energy Drain' special attack description, that "A character with negative levels at least equal to her current level, or drained below 1st level, is instantly slain. Depending on the creature that killed her, she may rise the next night as a monster of that kind. If not, she rises as a wight."

So, evidently that's the case. And to think that Wizards can't even make skeletons and zombies until they get fifth level spells! Of course, it's more convenient when the undead you create are under your control ...
 

Christian said:
Hmm. I'd never thought of that myself. But the Enervation spell description states that it "bestows 1d4 negative levels", and the DMG states, under the 'Energy Drain' special attack description, that "A character with negative levels at least equal to her current level, or drained below 1st level, is instantly slain. Depending on the creature that killed her, she may rise the next night as a monster of that kind. If not, she rises as a wight."

So, evidently that's the case. And to think that Wizards can't even make skeletons and zombies until they get fifth level spells! Of course, it's more convenient when the undead you create are under your control ...

Oh crap. <gulp> I have a wizard that is really fond of tossing around energy draining spells. Man, I'm gonna have a boatload of pissed off wights coming after me. :( :eek:
 
Last edited:

You know, all of the necromancers in fantasy fiction seem to come to a very messy end. Spells gone wrong, undead minions turning on them, animated remains of their defeated enemies leaping through their bedroom windows. Always remember that when playing a mage or cleric ...
 


Christian said:
You know, all of the necromancers in fantasy fiction seem to come to a very messy end. Spells gone wrong, undead minions turning on them, animated remains of their defeated enemies leaping through their bedroom windows. Always remember that when playing a mage or cleric ...

That's the funny part. My wizard isn't a necromancer. :)
 

Might not kill him?

HeavyG said:
Where do they find a vat of acid, again ? And even that might not kill him unless you dispel his ring. After all, a fire resistance of 30 means you can survive on the Fire Elemental Plane so an acid resistance of 30 should be ok for a puny vat of acid. It could drown him though. :D

Finding the vat of acid might be a problem, but once you do...

Consider that being immersed in acid is, IIRC, like being immersed in lava... that would be 20d6 acid damage per round (or 70 hp on average per round - reduced to 40 per round by the ring, but still enough to kill quickly). 'Nuff said.

--The Sigil
 

Remove ads

Top