That seems logical, as the vendor is supposed to be trying to rip the PC off. Maybe add 5% to the cost of the item for every point by which the vendor wins, and subtract 5% for every point by which the PC wins. This would be useful at low levels (maybe 1-5) where characters don't have many skill points, and don't always max out Sense Motive (it's not used too often). Past level 10 though, buying items would be a joke, so for balance, you'd start seeing level 20 uber-merchants just so characters don't start buying +5 vorpal swords with their spare change.Sir Whiskers said:Or try Bluff vs Sense Motive.
Bluff vs. Sense Motive...I am SO using this.Arc said:
That seems logical, as the vendor is supposed to be trying to rip the PC off. Maybe add 5% to the cost of the item for every point by which the vendor wins, and subtract 5% for every point by which the PC wins. This would be useful at low levels (maybe 1-5) where characters don't have many skill points, and don't always max out Sense Motive (it's not used too often). Past level 10 though, buying items would be a joke, so for balance, you'd start seeing level 20 uber-merchants just so characters don't start buying +5 vorpal swords with their spare change.