Ristamar said:Hmm, I must be about the only person that likes this ruling (since that's the way I've always used it). There's no way in hell I'd want a template to change anything but racial hit dice. If you start changing class hit dice, it doesn't mesh with the way class levels are added to a creature's monster levels.
In other words, currently, if I give a dragon 10 sorcerer levels, they gain 10d4 hit points on top of their racial base hit points. However, lets ignore that for a moment and instead extrapolate the logic of changing class HD through a template to adding class levels to a creature. You would be giving said dragon 10d12 extra hit points instead of 10d4, an average of 65 hp versus 25 hp. The discrepancy continues to get uglier as you tack on more class levels. Yikes. That's definitely not my cup of tea. That hardly even seems fair to the players.
This isn't about dragons, it's about 1/2 dragons. And the template doesn't change a 1d4 HD to a 1d12 HD, it changes it to a 1d6 HD.
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