Half-Elf Ranger/Invoker: Mechanically Sound or Completely Insane?

Ok it's about minion sweaping...

If she has twin strike (she should) that's two minions a round.

MC monk adds 1/encounter a dead minion or more depending on level or damaged monsters.

Dilettante Power (five storms) = 1/encounter closeburst 1 enemies only
-She should go STR/DEX or get Martial Dilettante and change the ability score to WIS. With Versatile Master that is "at-will close burst 1 enemies only" all day long.

Why would she want to do that? Monk powers are dex based, and her dex is higher than her wisdom. Martial dilettante only works for martial powers, and monk powers are psionic.
 

log in or register to remove this ad

Why would she want to do that? Monk powers are dex based, and her dex is higher than her wisdom. Martial dilettante only works for martial powers, and monk powers are psionic.

My bad I meant Adept Dilettante (D385). And as I suggested before maybe it would be good to rearrange her ability scores. No 17 past level 4 seems extremely odd and detrimental on the long run.
 

So you meant, she should get a higher wisdom and use adept dilletante to use wis for five storms? I think it would be better just to keep her stats as they are and save the feat for something else. Her stats do seem pretty off, though. I would have gone with str 16 con 13 dex 16 int 10 wis 13 cha 10 at first level after racial modifiers, and increase str and dex at 4th level, possibly wis instead of dex.
 

So you meant, she should get a higher wisdom and use adept dilletante to use wis for five storms? I think it would be better just to keep her stats as they are and save the feat for something else. Her stats do seem pretty off, though. I would have gone with str 16 con 13 dex 16 int 10 wis 13 cha 10 at first level after racial modifiers, and increase str and dex at 4th level, possibly wis instead of dex.

That's exactly what I meant. Obviously saving a feat is a good deal but you never know what she has planned for her ability score progression. Anyway a Stormwarden can auto-kill minions.
 

Race bonuses notwithstanding her stats are STR 16, CON 12, DEX 16, INT 10, WIS 14, CHA 12 and she's currently at LVL 5 planning LVL 6 feat. That said, she is dual-wielding melee weapons and doesnt have much problems hitting or keeping them up to date.

I think her interest is less about trying to tack on a holy symbol and new powers to compensate for existing deficiencies. Instead she wants to extend her character's functionality for AOE/Control, in the absence of a Wizard. (I killed mine off three sessions ago.)

Also what is this MID MAD people speak of?

The real root of the issue here is you have a character that to be frank just has a REALLY spread out ability score distribution with zero race synergy. Its not BAD for a ranger, but even sticking to straight up mixed mode ranger she's going to have to pour every single ability score boost forever more into STR and DEX just to be slightly behind the curve.

Whatever she MCs into basically has to be either STR or DEX primary, there is just no point in going with anything else. 16 is a viable attack stat at level 1 IF you boost it at every single level-up from then on. She's already 1 point behind on her RANGER primaries, trying to go with a 14 WIS and boost that every time from 5th level just means that by upper paragon any WIS based power she has will be utterly useless. She's already going to have trouble just as a ranger at that point as a 19 at like 18th level in your primary attack stat does hurt, most PCs at that point have a 22 at least.

The MC Monk sounds like a viable strategy to me. Its not going to get her ranged attacks but the added mobility options are good and she can drop into a group of enemies and whack them all now and then. She's not going to need an implement for that at least, beyond the weapons she has now. A retrain of her dilettante power in that direction will help too.
 


As other players said, she's basicaly trying to play "jack of all trades" -- which means sh'es underpowered now, and would just get worse over time.

I actually -could- see--if one is talking about a complete rebuild--a half-elven invoker(MC ranger). Take Twin Strike as Dilletante (probably don't bother with an offical Ranger multiclass beyond Adept Diletante, as you probably don't want to bother with the stat requirements), and Adept Diletante to use Wisdom for Twin Strike.

For weapons, take a Staff as implement and Staff Fighting to be able to use it with Twin Strike (can also pull a magic dagger and Twin Strike at range, if need be). The stat array I'd likely go with is something like:

Str: 13 (lets you grab Hunter's quary as a 2 round encounter power and qualify for armor upgrades)
Con: 13 (+2: half-elf)
Dex: 8
Int: 10
Cha: 10 (+2 -- half elf)
Wis: 18

What you end up with is more a controller who can wade into melee and hit, but you'll have good defenses (+1 to all nads for Invoker helps, and so does the Hafted Defense feat; upgrade to Scale is a gimme, and in epic you can upgrade to Plate and Plate Spec), and decent-enpugh HP due to the con secondary; you've got Twin Strike for melee/ranged beatdown (carry a dagger for when ranged Twin Strike is better than Invoker spells), and Invoker prayers for anything else. In Heroic, you're basically going to play like an Invoker who can occasionally get a swing in -- but once you hit Paragon, your at wills are basically going to be Hand of Radiance or Twin Strike, depending on whethery you need to beat one one foe (TS) or more than one (HoR).

I tried to find someting to do with the Cha bonus you're saddled with, but I got nothing (aside from being able to train Diplomacy and being only mostly mediocre at it).
 
Last edited:

What AA said. Also, what does the rest of the party consist of?
The rest of the party consists of:

Sivar, Dragonborn Two-Weapon Mordenkrad Fighter (that's me):

  • STR 19, CON 16, DEX, 11, INT 10 WIS 14, CHA 10. Relatively min-maxed with a +14 Brash Strike. Built for one and one engagement with some ability to engage two opponents in a single turn.
Krista, Elven Pacifist Healer Cleric:

  • Relies primarily on 'laser' powers and has seen much use out of Turn Undead. Play-style is to focus on hitting till all enemies are bloodied then heal the rest of encounter.
Awesome, Eladrin Assault Swordmage:

  • Not played very effectively, but it hasn't been a problem so far. Now equipped with a Temblor Battlefist to replace a missing arm. We plan to unlock it for Daily Item Power and combat/implement use by Lvl 5.
Reeve Sterwin, Human Wildblood Warden:

  • Has yet to see combat, but the player declared that he was deliberately not optimized. Can confer major WIS-based penalties through marking and other such secondary effects.
 

Here is a possibility for a rebuild, taking advantage of the Half-elf's CHA. Thought about a sorceror? Plenty of AoE attacks right there. Cosmic Sorceror at will Blazing Starfall... wonderful power! But that would be CHA/DEX which would mean she'd need to becom a ranged ranger/cosmic sorceror hybrid. A total rebuild would be required even to make ths work as a multiclass with a CHA currently of 12... But you can turn a pure Sorceror into a very effective melee striker ... you could go storm or dragon pumping str and take twin strike as your dilettante and by level 11...

Or another start from scratch option: the Half Elf Bard... hell you can even keep twin strike as your at-will: at lvl 11 you can turn this into an at will power. ot only that but you can use CHA as attack stat for all your multiclass and dilettante powers. You can dump DEX and put on chain mail. And then you can multiclass into as many other classes as you wish. Bard is by far the most controllery leader. And out of combat, by far the most useful class.
 

Just a quick note on that party...wow is that a lot of defenders. I hope at least some of them are a bit strikery -- as without that, things can slow down a lot when you hit combat.

Given that party, I'd want someone squishy--not that ranger and invoker -aren't- fairly squishy, mind (they just don't combine all that well, particularly if you're a half elf--an elf ranger/invoker could work fine). What if she's a "3/4 elf" [still go with staff to avoid implement issues--that doesn't disadvantage her much compared to any other dex-based ranger]? Go with stats of, say
Str: 10 Con: 12 Dex: 16+2 Int: 10 Cha: 8 Wis: 16+2, use Fading Strike [no twin strike, but can use multi-attack ranger encounter powers]? Dunno; a Str/Wis [longtooth shifter] might work better, but that loses the elf thing.
 

Pets & Sidekicks

Remove ads

Top