S'ok. I'm fine with a game going very rulez-lite by offering relatively few mechanical options and just letting you dress them up in your imagination - so long as it does so consistently. D&D, to be clear, currently doesn't do that. It gives hundreds of detailed/powerful mechanical options for spells, and then says "oh, don't just say 'I attack' like it's the only thing you can do, imagine something supper cool for your attack hitting or missing!"I was teasing Tony.
Not offering ideas you don't have is perfectly fine. No need to announce you have no ideas.IOW, it's hard to offer ideas that would be relevant/useful/what you're looking for, without having a better sense of where that dial falls for you.