I think as a balancing/gauging mechanism you can try to interpolate the value of various quantities of movement based on existing rules... that can give you a foundation to build off of. For example...
Using half of your Speed = Rising from Prone OR Mounting a Mount/Vehicle
Then you can break it down, asking what does Prone mean?
- The creature must crawl (half speed) while Prone.
- The creature has Disadvantage to attack.
- An attack against the creature has Advantage (if the attacker is within 5 feet of the creature). Otherwise, the attack roll has Disadvantage.
Being able to remove those three things together is worth about 15 feet (for now, assuming typical character speed is 30 feet - there are problems with this due to extreme speed PC builds, but I have limited time and just want to illustrate the concept now).
For example, broadly negating Disadvantage to attack might be worth 15 feet (half speed), while negating Advantage on melee attacks against you might be worth 15 feet (half speed). I don't know, just spitballing, your own estimates are what will matter for your design.
You can also ask what is roughly equivalent to Mounting a Mount/Vehicle?
Maybe using certain pieces of equipment that usually require an action, such as anchoring yourself with a Climber's Kit - that seems, at least narratively, to be cut from the same cloth. Then you can look at other equipment action options similar to the Climber's Kit, such as lowering the hood on a Hooded Lantern, or even setting a Hunting Trap, etc. Maybe those things could be worth 15 feet (half speed)?
At least that gives you a framework to work off of.