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Guest 6801328
Guest
I don't want to do a deep dive into optimization math since that isn't really your thing, but sacrificing sneak attack dice for extra crit really isn't worth it until at least level 12, and then only on even levels. (When you're only down 1d6 sneak attack from a single-class rogue.)
Yeah the expanded crit range is only worth 13% of average damage, so average damage would have to be 27 or 54 (flip-flopping between even and odd levels, as you point out.)
No, for me the appeal is more about the fun of getting crits, and throwing all those dice on the table, more frequently.
But even then, not worth giving up...or delaying...the various rogue goodies. And one less feat means I couldn't take Mage Slayer at high level.