Swashbuckler is a ton of fun to play. I took the Lucky feat which was custom made for this class. “Oh I missed the chandelier? Let’s see about that.”
Hot take: Do not take fighter or hexblade levels. Stick with a true rogue swashbuckler. After all... if all that matters is just gathering a pile of game mechanics together to do the most damaging build, then the flavor of any subclass is unnecessary. You might as well forsake all class flavor altogether and just build yourself a frankenstein's monster of game mechanics and then call yourself whatever you want.
However, the fact you wished to play a high elf swashbuckler seems to me to indicate you wish to actually run with that specific characterization. So don't sully that flavorful identity by multiclassing just to get "better mechanics". The swashbuckler is powerful enough on its own mechanically, and is much stronger flavor-wise than any cobbled-together build just for bigger numbers.![]()
Then please, give an example.This... has to be the most pretentious claptrap I’ve heard all week.
“After all... if all that matters is just gathering a pile of game mechanics together to do the most damaging build, then the flavor of any subclass is unnecessary”
Yeah because you know, if you want flavor you can’t have good mechanics or high numbers.
And there’s totally no flavor that could be done with a swashbuckler who also had more martial training, perhaps was a soldier, and thus knows how to use a shield and some combat tricks.
Or a suave debonair swashbuckling rogue with a dark secret wherein a dark bargain gave him power beyond those of a normal mortal, but potentially at a price.
Nope. Optimization is totally against flavor.
And then you fail to read the actual post where he’s playing a half elf variant with the high elf. I guess that means his “pure characterization” is now just a steaming pile of putrid power gaming for you.
Seriously, get your holier than thou stick out of your butt and realize you can - gasp- have a mechanically effective build with multiple classes and still have precious characterization! In fact... you actually open up MORE options than you do if you’re as limited in imagination that you can only
consider a multiclass to be a “Frankenstein’s monster”
Then please, give an example.
The example will be subject to potential criticism, however.
Well... I believe at the time I posted, @Elfcrusher had not yet decided to go half-elf, they were still on a high elf build.This... has to be the most pretentious claptrap I’ve heard all week.
“After all... if all that matters is just gathering a pile of game mechanics together to do the most damaging build, then the flavor of any subclass is unnecessary”
Yeah because you know, if you want flavor you can’t have good mechanics or high numbers.
And there’s totally no flavor that could be done with a swashbuckler who also had more martial training, perhaps was a soldier, and thus knows how to use a shield and some combat tricks.
Or a suave debonair swashbuckling rogue with a dark secret wherein a dark bargain gave him power beyond those of a normal mortal, but potentially at a price.
Nope. Optimization is totally against flavor.
And then you fail to read the actual post where he’s playing a half elf variant with the high elf. I guess that means his “pure characterization” is now just a steaming pile of putrid power gaming for you.
Seriously, get your holier than thou stick out of your butt and realize you can - gasp- have a mechanically effective build with multiple classes and still have precious characterization! In fact... you actually open up MORE options than you do if you’re as limited in imagination that you can only
consider a multiclass to be a “Frankenstein’s monster”
I take a little bit of exception to that, since I'm the one that mentioned Hexblade. I did specifically call out that I thought the flavor of the build was great, that Hexblade was "only if you wanted to trick out the build" (i.e. optimize it), and that OP and their DM would have to be onboard with reskinning (since Hexblade's default flavor doesn't mesh well with the concept.)And second... I happen to believe that optimization is unnecessary when you are building for flavor. Elfcrusher made the decision right at the top that they wanted to build a High Elf Rogue Swashbuckler. That was the specific flavor they were going for. So why in the world would they take the suggestion like some people said to add a few levels of Hexblade (for example)? The Hexblade Warlock class/subclass has very specific flavor as well, and if someone was to take levels in that without actually applying said flavor to the character they were making... then yes, I think they were just taking game mechanics for the sake for it.
I'll get a campfire going and we can all toast some S'Mores and sing Kumbaya. Later we'll slip a couple of multi-class builds into @DEFCON 1 's DM binder and titter about it in our tents while we tell ghost stories and light up the bottom of our faces with cheap dollar store flashlights.Some people multiclass for mechanical advantage, and then come up with a concept to rationalize it.
Some people have a concept that is best expressed through multiclassing.
WHY CAN'T WE ALL JUST GET ALONG?