D&D 5E Halfling Spell-less Ranger - Need advice on abilities. - D&D 5th Edition.

Greenfeuer

Explorer
Ello there!

I am currently in the process of making a Spell-less Ranger, however! I am abit in doubt which of the following abilities I should take.

I am playing as a ranged character, halfling and I plan to have favored enemy Trolls, Orcs, Goblins.

Hope you guys could give me some advice on this :)
Giant killer fits well for troll hunting, but if Relentless Harrier is so much superior as ranged, I may get that one instead :)

And for the second defensive ability I thinking I am going with Escape the Horde.

http://www.adnd3egame.com/documents/ranger%20variant.pdf



HUNTER’S PREY: At 3rd level, you gain one of the following features of your choice:

Giant Killer: When a Large or larger creature within 5feet of you hits or misses you with an attack, you canuse your reaction to attack that creature immediatelyafter its attack, provided that you can see the creature.In addition, when fighting Large or larger creatures you may Dodge as a bonus action.

Horde Breaker: Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon. In addition, when within 5 feet of two or more foes, you may Help an ally as a bonus action.

Relentless Harrier: Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, the creature takes an extra 2d4 damage if it’s below its hit point maximum. You can deal this extra damage only once per turn. At 7th, 11th, and 15th levels, you gain an additional d4 ofdamage, to a maximum of 5d4 at levels 15 and higher.


DEFENSIVE TACTICSAt 7th level, you gain one of the following features of your choice:

• Escape the Horde: Opportunity attacks against you are made with disadvantage.

• Multiattack Defense: When a creature hits you with an attack, you gain a +4 bonus to AC against all subsequent attacks made by that creature for the rest of the turn.

• Steel Will: You have advantage on saving throws against being frightened.
 
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I'm leaning towards Relentless Harrier (which can also be used in melee) and Multi-attack Defense (as many creatures around that level will have at least two attacks). Escape the Horde is okay, but I think the Defense one will see more mileage.
 

Hrmm! I find the advantages to attack of oppertunities to be better to get out of a bunch when you get ganged up on as ranged character. Aswell easyer to remember.

Though I am still consindering Multi-attack Defense.


I like to hear more opinions and such from others too! So I hope more will write :D
 

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