Hallow/Unhallow duration.


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SRD said:
Hallow

Evocation [Good]
Level: Clr 5, Drd 5
Components: V, S, M, DF
Casting Time: 24 hours
Range: Touch
Area: 40-ft. radius emanating from the touched point
Duration: Instantaneous
Saving Throw: See text
Spell Resistance: See text

Hallow makes a particular site, building, or structure a holy site. This has four major effects.

First, the site or structure is guarded by a magic circle against evil effect.

Second, all Charisma checks made to turn undead gain a +4 sacred bonus, and Charisma checks to command undead take a –4 penalty. Spell resistance does not apply to this effect. (This provision does not apply to the druid version of the spell.)

Third, any dead body interred in a hallowed site cannot be turned into an undead creature.

Finally, you may choose to fix a single spell effect to the hallowed site. The spell effect lasts for one year and functions throughout the entire site, regardless of the normal duration and area or effect. You may designate whether the effect applies to all creatures, creatures who share your faith or alignment, or creatures who adhere to another faith or alignment. At the end of the year, the chosen effect lapses, but it can be renewed or replaced simply by casting hallow again.

Spell effects that may be tied to a hallowed site include aid, bane, bless, cause fear, darkness, daylight, death ward, deeper darkness, detect evil, detect magic, dimensional anchor, discern lies, dispel magic, endure elements, freedom of movement, invisibility purge, protection from energy, remove fear, resist energy, silence, tongues, and zone of truth. Saving throws and spell resistance might apply to these spells’ effects. (See the individual spell descriptions for details.)

An area can receive only one hallow spell (and its associated spell effect) at a time. Hallow counters but does not dispel unhallow.

Material Component: Herbs, oils, and incense worth at least 1,000 gp, plus 1,000 gp per level of the spell to be included in the hallowed area.

I believe the particular text you're referring to is the section I highlighted.

The Hallow lasts forever. The spell you tie into Hallow only lasts for a year, but can be renewed. :)
 

Actually Hallow/Unhallow are both instantaneous spells, but if you choose to fix a spell effect to the chosen site, that spell effect lasts one year.
 

Aw, that's where my confusion resides.

Then, in effect, Hallow/Unhallow is perminant, though the spell effect attached can fade? But, wouldn't that mean, as per the last paragraph (aside from the material componants, ect.), you can't attach another spell to it unless the current Hallow is somehow removed?
 
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Lela said:
Aw, that's where my confusion resides.

Then, in effect, Hallow/Unhallow is perminant, though the spell effect attached can fade? But, wouldn't that mean, as per the last paragraph (aside from the material componants, ect.), you can't attach another spell to it unless the current Hallow is somehow removed?

No, you can attach another spell to it by casting Hallow again. This doesn't count as the area receiving a second Hallow spell; rather, it is a special use of Hallow to 'rejuvenate' an existing Hallow spell, similar to how certain spells can be used to counter or dispel another spell, rather than having their normal effect.

-Hyp.
 

related question - would you need to pay the extra 1000gp per level of the spell the second time around? I'm assuming that since you have to actually cast it again, at the very least, you have to include the base 1000gp for oils etc.

-The Souljourner
 


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