D&D General The blood war can finally end!

Though to be honest. using the lower planes is a bit dicey anyway. When Hell and the Abyss get involved it begins to become more Dark and less DND if you arent' careful. It' takes a special table to play around with that stuff and not end up in a horror game.
 

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They reason they took them away is that it broke CR. Once you had a magic weapon you bypassed the resistance and the monster didn't live up to the CR. So gone with resistances and up with HP. It is a simple fix to the issue, but I would have preferred a different one myself.
yeah the rule of unintended consequences combined with limited playtests or experienced devs thinking they don't need play tests does things like that.
 

yeah the rule of unintended consequences combined with limited playtests or experienced devs thinking they don't need play tests does things like that.
IDK about that. 5e had a huge playtest both public, in-house, and 3rd-party under NDA. Sometimes things just can't be fully realized until you get them in the RW. The issue with D&D, and particularly versions like 5e, is that it can be played so many different ways, with so many different "configurations" that they can't possibly playtest all the variations seen at the table. If there is an issue, and it has the same problems as playtesting, it is market research and knowing how people play the game so you can design for how (the majority?) play the game.
 

That's fair but in general companies in the modern age are so hung up on beating everyone else to publish they don't test like they used too. But I'll give you that DND is far bigger than it's ever been before so testing for all types of play may be a bit much.
 

I don’t think there’s a limit to the number of devils or demons. I don’t think they have a fixed population that could be eliminated. I think there’s an endless supply on each side, the war will never end. PCs can’t change anything in The Abyss or Nine Hells, everyone gets replaced. It’s endless, the evil. It’s a funny point on mechanics,I like, but, their carnage will be endless regardless of how savage. Also why those planes boring. Can’t change them no matter who you kill.
The way I've always run it is, while devils can replenish its no where near what demons can. Demons are raging hordes in comparison. And so the blood war is normally the devils + angels (in a always tenious collaboration) versus the demons. Its the raw power of teh celestial hostes + the brutal efficiency of devil strategies and tactics vs the endless hordes of demons.
 

The way I've always run it is, while devils can replenish its no where near what demons can. Demons are raging hordes in comparison. And so the blood war is normally the devils + angels (in an always tenious collaboration) versus the demons. Its the raw power of teh celestial hostes + the brutal efficiency of devil strategies and tactics vs the endless hordes of demons.
The Celestial Hosts explicitly don’t try and help either side cause they hate them both with a few exceptions who generally go after both sides. It’s better to let evil eat itself.

The Devils are outnumbered by the Demons, but they have better tactics and organization while the Demons are wild hordes that also frequently infight and turn on each other.

Like Hell doesn’t face the Abyss’s full power cause most of the demons are fighting back in the Abyss.

yeah the rule of unintended consequences combined with limited playtests or experienced devs thinking they don't need play tests does things like that.
What unintended Consequences?
 

Reminds me of a 3e adventure where Graz’zt and Lolth came up with a scheme to end the Blood War. Inviting representatives of various Demon Lords to the Demon Web to sign a pact (under either Lolth’s or Graz’zt name they were both competing and sabotaging each other to claim credit) the pact was that the Demon Lords would enter a temporary truce and send the demonic armies they normally send at each other at the Nine Hells instead to tip the War of in their favour.
 

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