Meme Now It IsIt is now.
RE: Blood WarI'm clearly very bad at communicating....
yeah the rule of unintended consequences combined with limited playtests or experienced devs thinking they don't need play tests does things like that.They reason they took them away is that it broke CR. Once you had a magic weapon you bypassed the resistance and the monster didn't live up to the CR. So gone with resistances and up with HP. It is a simple fix to the issue, but I would have preferred a different one myself.
IDK about that. 5e had a huge playtest both public, in-house, and 3rd-party under NDA. Sometimes things just can't be fully realized until you get them in the RW. The issue with D&D, and particularly versions like 5e, is that it can be played so many different ways, with so many different "configurations" that they can't possibly playtest all the variations seen at the table. If there is an issue, and it has the same problems as playtesting, it is market research and knowing how people play the game so you can design for how (the majority?) play the game.yeah the rule of unintended consequences combined with limited playtests or experienced devs thinking they don't need play tests does things like that.
The way I've always run it is, while devils can replenish its no where near what demons can. Demons are raging hordes in comparison. And so the blood war is normally the devils + angels (in a always tenious collaboration) versus the demons. Its the raw power of teh celestial hostes + the brutal efficiency of devil strategies and tactics vs the endless hordes of demons.I don’t think there’s a limit to the number of devils or demons. I don’t think they have a fixed population that could be eliminated. I think there’s an endless supply on each side, the war will never end. PCs can’t change anything in The Abyss or Nine Hells, everyone gets replaced. It’s endless, the evil. It’s a funny point on mechanics,I like, but, their carnage will be endless regardless of how savage. Also why those planes boring. Can’t change them no matter who you kill.
The Celestial Hosts explicitly don’t try and help either side cause they hate them both with a few exceptions who generally go after both sides. It’s better to let evil eat itself.The way I've always run it is, while devils can replenish its no where near what demons can. Demons are raging hordes in comparison. And so the blood war is normally the devils + angels (in an always tenious collaboration) versus the demons. Its the raw power of teh celestial hostes + the brutal efficiency of devil strategies and tactics vs the endless hordes of demons.
What unintended Consequences?yeah the rule of unintended consequences combined with limited playtests or experienced devs thinking they don't need play tests does things like that.