I Thought it would be fun/funny to create a thread of halloween theme monsters, serious or humorous it doesnt matter lets see what we can do. also if you see one on here go ahead make your own version if you have different idea.
So here we go with:
Jack-o’-Lantern
Level 16 Elite Artillery
Small natural animate (undead)
XP 2,800
Initiative +12 Senses Perception +10;Low-Light Vision
HP 228; Bloodied 114
AC 28; Fortitude 25; Reflex 29; Will 29
Resist 10 Necrotic; Vulnerable 15 Criticals
Saving Throws +2
Speed 6 Fly
Action Points 1
C Luring Glow (minor; at-will)
Close Blast 20; blind creatures are immune; +20 vs. Will; 3 the target is pulled 3 squares and dazed (save ends)
c Hellfire Blast (standard; at-will) • Fire
Close blast 5; +20 vs. Reflex; 2d8 + 6 fire and necrotic damage
M Life Drain (standard; encounter) • Healing, Necrotic
Reach 3; bloodied target only; +19 vs. Fortitude; 3d8 + 5 necrotic damage, the target is weakened (save ends), and the Jack-o'-Lantern regains 14 hit points
C Fire Cloud (standard; recharge 5) • Fire, Necrotic
Close Blast 3; +20 vs. Reflex; 4d12 + 5 fire and necrotic damage
Candle Light (free; at-will)
A Jack-o'-Lantern can give off light as a torch or extinguish this light. Fey light must be on for the Jack-o'-Lantern to make any attack. When darkened, the Jack-o'-Lantern has concealment and can make a Stealth check to remain unnoticed.
Alignment Evil
Languages Common
Str 7 (+6)
Dex 19 (+12)
Wis 15 (+10)
Con 16 (+11)
Int 11 (+8)
Cha 21
A Jack-o'-Lantern is created when a powerful individual make a deal with very powerful evil being and attempts to break the deal they are turned into a undead soul trapped in a pumpkin with eyes, nose and mouth carved into it that glow with an unearthly fire
So here we go with:
Jack-o’-Lantern
Level 16 Elite Artillery
Small natural animate (undead)
XP 2,800
Initiative +12 Senses Perception +10;Low-Light Vision
HP 228; Bloodied 114
AC 28; Fortitude 25; Reflex 29; Will 29
Resist 10 Necrotic; Vulnerable 15 Criticals
Saving Throws +2
Speed 6 Fly
Action Points 1
C Luring Glow (minor; at-will)
Close Blast 20; blind creatures are immune; +20 vs. Will; 3 the target is pulled 3 squares and dazed (save ends)
c Hellfire Blast (standard; at-will) • Fire
Close blast 5; +20 vs. Reflex; 2d8 + 6 fire and necrotic damage
M Life Drain (standard; encounter) • Healing, Necrotic
Reach 3; bloodied target only; +19 vs. Fortitude; 3d8 + 5 necrotic damage, the target is weakened (save ends), and the Jack-o'-Lantern regains 14 hit points
C Fire Cloud (standard; recharge 5) • Fire, Necrotic
Close Blast 3; +20 vs. Reflex; 4d12 + 5 fire and necrotic damage
Candle Light (free; at-will)
A Jack-o'-Lantern can give off light as a torch or extinguish this light. Fey light must be on for the Jack-o'-Lantern to make any attack. When darkened, the Jack-o'-Lantern has concealment and can make a Stealth check to remain unnoticed.
Alignment Evil
Languages Common
Str 7 (+6)
Dex 19 (+12)
Wis 15 (+10)
Con 16 (+11)
Int 11 (+8)
Cha 21
A Jack-o'-Lantern is created when a powerful individual make a deal with very powerful evil being and attempts to break the deal they are turned into a undead soul trapped in a pumpkin with eyes, nose and mouth carved into it that glow with an unearthly fire
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