Halloween Monsters

talarei07

First Post
I Thought it would be fun/funny to create a thread of halloween theme monsters, serious or humorous it doesnt matter lets see what we can do. also if you see one on here go ahead make your own version if you have different idea.

So here we go with:


Jack-o’-Lantern
Level 16 Elite Artillery
Small natural animate (undead)
XP 2,800
Initiative +12 Senses Perception +10;Low-Light Vision
HP 228; Bloodied 114
AC 28; Fortitude 25; Reflex 29; Will 29
Resist 10 Necrotic; Vulnerable 15 Criticals
Saving Throws +2
Speed 6 Fly
Action Points 1
C Luring Glow (minor; at-will)
Close Blast 20; blind creatures are immune; +20 vs. Will; 3 the target is pulled 3 squares and dazed (save ends)
c Hellfire Blast (standard; at-will) • Fire
Close blast 5; +20 vs. Reflex; 2d8 + 6 fire and necrotic damage
M Life Drain (standard; encounter) • Healing, Necrotic
Reach 3; bloodied target only; +19 vs. Fortitude; 3d8 + 5 necrotic damage, the target is weakened (save ends), and the Jack-o'-Lantern regains 14 hit points
C Fire Cloud (standard; recharge 5) • Fire, Necrotic
Close Blast 3; +20 vs. Reflex; 4d12 + 5 fire and necrotic damage
Candle Light (free; at-will)
A Jack-o'-Lantern can give off light as a torch or extinguish this light. Fey light must be on for the Jack-o'-Lantern to make any attack. When darkened, the Jack-o'-Lantern has concealment and can make a Stealth check to remain unnoticed.
Alignment Evil
Languages Common
Str 7 (+6)
Dex 19 (+12)
Wis 15 (+10)
Con 16 (+11)
Int 11 (+8)
Cha 21

A Jack-o'-Lantern is created when a powerful individual make a deal with very powerful evil being and attempts to break the deal they are turned into a undead soul trapped in a pumpkin with eyes, nose and mouth carved into it that glow with an unearthly fire
 
Last edited:

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Sporemine

First Post
Ima probably do a halloween campagain involving the search for waldo. This should be fun.

Good work, a few things though:

Candle light is called fey light in the description

There is no basic attack.

There is no fire resistance

There is no CHA score

Why did you choose 14 Hp for the life drain attack? 1/4 health (surge value) is 32.

It could have the plant subtype, being a pumpkin.

It seems more like artillery then controller. You could reduce some damage and add some annoying/harmful effects.

Low light vision (in the place of darkvision) seems strange to have, as it must turn off it's light to hide and wait for prey. It's up to you but I would run it as an ambush monster.

Luring glow shouldn't be a 20 square (100 foot) range. It seems like it would be better suited as an aura.

Kudos

-Sporemine
 

talarei07

First Post
its luring glow from will-o'-wisp except i changed it from a burst to blast because the light only can be seen from one side of it and i wasnt really thinking about the fact that blast is 20x20. i want it to be a blast but im not sure how big
 

Mesh Hong

First Post
OK I can’t resist.

Let me present the Trick-or-Treant, a large black spooky tree that crosses over to the middle world from the darkest Feywild on Hallows night. It is a brutish angry dervish of twisting and flailing branches.

Trick-or-Treant Level 9 Elite Brute
Large Fey Magical Beast XP 800

Initiative +4 Senses Perception +11, darkvision
HP 236; Bloodied 118; see Thats Got My Sap Up!
Regeneration 5, if Trick-or-Treant takes fire damage its regeneration
does not function next turn
AC 22; Fortitude 24, Reflex 20, Will 22
Immune disease, poison;
Vulnerable fire, see Leaf Me Alone
Saving Throws +2
Speed 5
Action Points 1

:bmelee: Branch Swipe (Standard; at-will)
With a sickening creak a dark wooden limb snaps down to strike you
Reach 2; attack +12 vs. AC; 2d8+5 damage

:melee: Slapping Branches (Standard; at-will)
With a violent jerk a flurry of branches try to push you back
Trick-or-Treant makes 2 Branch Swipe attacks; if both attacks hit the
same target it is also pushed 3 squares and dazed (save ends)

:melee: Entangling Root (Minor; recharge :5::6:)
From out of the ground an eerie black root spirals up trying to tie you
down
Reach 5; attack +12 vs. Reflex; 1d4+5 damage; on hit target is restrained
(save ends)

:close: Spooky Silhouette (Standard; encounter) radiant, fear
Suddenly the full form of the creature is silhouetted by the light of the full
moon making terrorising you with an otherworldly horror
Burst 5; attack +10 vs. Will; 2d6+4 radiant damage; on hit target is
stunned until the end of Trick-or-Treants next turn; on miss target is
slowed (save ends)

:close: Trick or Treat (Minor; recharge :5::6:)
The creature stares at you with a knotted eye and an unholy laughter
echoes in your mind, is this a dark omen or blessing in disguise?
Burst 2; one target inside burst; roll a dice on an odd number the target
takes a Trick attack, on an even number the target takes a Treat attack:
Trick attack; attack +10 vs. Reflex; 1d8+5 damage; on hit the Trick-or-
Treant steals an item the target is wielding or carrying (DMs choice), this
item is removed from play until the Trick-or-Treant is destroyed
Treat attack; attack +10 vs. Will; 1d6+5 damage; on hit target roll a d6:
1-2: target regains a lost healing surge
3-4: target gains a cumulative +1 bonus to attack and damage rolls until
the end of the encounter
5: target gains a gemstone in the shape of a pumpkin worth 1000gps
6: target gains a magic item of up to level 9 (determined by the DM)

Threatening Reach
Trick-or-Treant has threatening reach (2) with its Branch Swipe attack

Leaf Me Alone
If Trick-or-Treant takes fire damage it is immobilised until the end of its
next turn, but it also gains a +2 bonus to attacks against the damaging
creature until the end of the Trick-or-Treants next turn

Thats Got My Sap Up! (Immediate Reaction) poison, while bloodied
While blooded all targets hit with a Branch Swipe attack take a secondary
attack +10 vs. Fortitude; on hit target is slowed and takes 5 ongoing
poison damage (save ends both)

Alignment Chaotic Evil Languages common, elven
Skills Arcana +11, Insight +11, Thievery +9
Str 20 (+9) Dex 10 (+4) Wis 15 (+6)
Con 18 (+8) Int 14 (+6) Cha 18 (+8)
 

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