Happiness is mandatory, Citizen.

BiggusGeekus

That's Latin for "cool"
Reports of the non-existence of a Paranoia d20 conversion are surely the work of commie mutant traitors. Either release the location of such a website or report yourself to the nearest execution chamber.

Have a nice daycycle.
 

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You know, you could make a very nice and simple D20 game out of the idea of paranoia pretty easily. Mutants Powers are feats, job titles are classes, no spells, templates for R&D medical experiments, simple armor class and weapon stats, levels are colors, etc.

Maybe I will tackle this when I am done making my D20 dinosaur book...
 

Not sure how much use this will be to anyone now, since I found this thread via google rather than browsing the forums. If there's still any interest in D20 Paranoia, you can get a the "lite" version (just essential rules and background) at www.geocities.com/miksector/paranoialite.zip

And the full version at www.geocities.com/miksector/paranoiafull.zip

If either of these links don't work you can email me at Interpol99@hotmail.com to get a copy directly. IMHO, even if you don't like either version for its own sake, there's still a heck of a lot of material worth stealing/adapting. And it's free of course!
 

Again, I'm not sure if this will be of use to anyone, but you can now download a D20 Paranoia adventure at www.geocities.com/miksector/paranoiam1.zip . It's a decent mission with lots of content and some cool twists, although it may be worth more as a source of ideas then in its original form (the briefing/debriefing officers work especially well with the new XP background).

Another, better D20 Paranoia mission is on the horizon. Stay tuned for... The Call of Doctor Strangecraft!
 




Interesting. D20 might be a too player friendly for Paranoia but some of the info looks good for a regular Paranoia game.
 

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