Happy Haggert Hurried Hungry Hitch Hiking Hired Henchmen Hivers.... apply within

The second adventure literally starts at this point. Enter with a bang. Ship goes down, lands at top of waterfall. The cause of the ship going down is still active and now you go over the waterfall.....and another.... and another.

These guys will either hate me or love to hate me as they are marveling at what I could do to them next :)
 

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this said, I just finished my nine raptor PCs for people to choose from.

Next come the basic dungeon holders- the monkeys and their poo special attacks. Also the traps and constructs involved.
 

If you guys want, maybe I can link my Facebook photo sections here to look at what I'm doing. Putting pictures on in En World is tricky at best for me.
 

Here is an example of my Barbarian Raptor :)...... nothings smells like a barbarian like a rendering raptor barbarian :)

PINK TENDIN BARBARIAN 4
DINOSAUR: CLAWFOOT PLAYER CHARACTERS BASE
INIT +03 SPEED 50 AC 19 (TOU 16 FT 17) AL N ELC +1 (2) HD 2d10+4d12+18 (52)
SZ: MEDIUM TYPE (S): MAGICAL ANIMAL TEMPLATES USED: ELDER BEAST
SAVES: F +10 R+06 W +02 S 17 D 14 C 16 I 10 W 12 C 10
ATT / DAM TALON +9 MELEE 1d8+3 DAM
FULL RD ATT / DAM TALON +9 / +4 MELEE 1d8+3 DAM
FORECLAW x2 +4 MELEE 1d3+1 DAM
BITE +4 MELEE 1d6+1 DAM
BASE ATT / GRAPPLE +6 / +9
AC: 19 (+2 DEX, +7 NAC )
SPEC ATT: KIN LOYALITY (SU): ELDER BEAST RAPTORS MAY USE GREATER CHARM AT WILL
( 1 DAY / HD WITH NORMAL RAPTORS. WILL DC XXX (10+1/2 HD+CHA MOD) TARGET ONLY ONE RAPTOR AT A TIME. LASTS ONE HOUR PER HD. MUST HAVE FEWER HD THAN SELF AND NO LARGER THAN A LARGE.
RAGE (EX): 2 / DAY +4 STR AND CON BUT -2 AC CANNOT USE CERTAIN SKILLS THAT
REQUIRE CONCENTRATION / THOUGHT LASTS 8 RDS AT THE END -2 DEX AS
YOU REGROUP AND CATCH YOUR BREATH
SPEC QUAL: FAST MOVEMENT (EX): ADD 10 TO MOVEMENT
LOW-LIGHT VISION (EX): 2x NORMAL IN TWILIGHT
SCENT (EX): SMELL TO TRACK AND SENSE NEARBY TARGETS
SPEECH (EX): CAN LEARN OTHER LANGUAGES. CURRENTLY SPEAK “RAPTOR” AND
SYLVAN
TRAP SENSE (EX): +1 TO REFLEX SAVES VS TRAPS ONLY
UNCANNY DODGE (EX): CANNOT BE CAUGHT FLATFOOTED / FLANKED
FACE / REACH 5 / 5
SKILLS BALANCE +4, HIDE +11, JUMP +20, LIST +11, SPOT +10, SURV +10, USE MAGIC DEVICE +3
FEATS DODGE, POWER ATTACK, RUN
TREASURE: NADA(5400) HARNESS (50)
RENDING GAUNTLETS (MAGIC COMP 121) (3610) STRIKE WITH TWO WEAPONS AND
REND FOR AN ADDITIONAL ADDS 2d6 DAMAGE TO SECOND ATTACK
BOOTS OF LANDING (500) MAGIC COMP 77 TREAT AS IF FALLING 20 FT LESS ON
LANDING
LANGUAGE: RAPTOR AND SYLVAN
BOOK / PAGE: EB CAMP PAGE 279 BOOK TEMPLATES PAGE 26
NOTES DEVELOPED FOR CARNAGE ON THE MOUNTAINS CONVENTION WITH THE THEME OF DINOSAURS AND LOST LANDS.

COMMONLY USED AS WAR MOUNTS BY THE HALFLINGS OF TALENTA PLAINS. SMALLER
COUSINS OF DEINONYCHUS(CARVER) AND MEGA RAPTER (GREAT CARVER) CARRY CAP- LIGHT 0-86 MED 87-173 HEAVY 174-260 DRAG 1300
ELC +1
 



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