Scott DeWar
Prof. Emeritus-Supernatural Events/Countermeasure
that is and 'always right' thing.
Ah; that is not a matter of concern. The second-to-last character creation question before leaving the dungeon will be a choice of class, which will alleviate your initially poor skills. In the meantime, all of the challenges in the tutorial dungeon are calibrated to your starting (poor) skill level, such as monster skill levels and heath. One of the classes available is "custom"; a "class" is simply seven skills in which you have moderate training. The "custom" class allows you to pick those seven skills yourself. If you are playing anything other than a pure mage, I would recommend "armorer" as one of them.Finally got Oblivion to work right...
Now I just need to figure out how to get it to run in a window rather than full-screen so I can do other crap while I'm spending six hours auto-sneaking against a wall to crank up my stats before I leave the tutorial dungeon.
Ah; apologies. Have you considered a levelling mod, if you are unsatisfied with the rate of skill increase? Alternately, if you simply want your skills at a certain level before "starting the full game", have you considered the console cheats?I've played the game part way through several times before... I prefer to take the time at the beginning and end of the tutorial to work several skills up to high levels before I go out into the world - particularly my stealth and a couple of magic skills that I need to get up to a certain level by the time I get to the magic academy to start enchanting items. Although I'm going to be playing a rogue-type Khajit character, I usually switch to a High Elf mage at the end of the tutorial so that I have starting spells and then pump up at least illusion, mysticism and alteration to the point where I have journeyman skills even after I change back to a Khajit. If I raise them up during the tutorial, it saves me from having to do it later on out in the real world, where I have less control over what I do and thus less chance of getting the +5 bonuses to my skills when I level up.
It was much simpler to pump up my skills when I was playing on my PS3 - I could just rig up something to hold the button down or just keep tapping it with one finger, while I did something else on this computer that didn't really require two hands. Unfortunately, playing on the computer, I have to Alt-tab to do other things, and the game has decided that it wants to lock up every time I go back to it.
I was trying to get the game to run in a window, but when I got it to do that, I couldn't minimize or move that window at all. I've been researching the issue but so far none of the ancient answers posted online have been satisfactory, so I've just resigned myself to doing something non-computer-related while I wait for the skills to pile up. Tomorrow I'll need to cook a pan of chicken and a big pot of spaghetti and sauce so I'll do that and either watch movies or read a book while the food's cooking and the game's running.
I wrote a song back in 2009 about my favorite D&D spell and put it on my album Acolytes of the Machine. About a year ago, I started making a variety of silly music videos with the help of local gamer friends and online and convention friends who sent me clips of them and their friends as wizards or zombies or villains (depending on the video.)
At long last, I got to make M is for Magic Missile. Enjoy!
[video=youtube;tG-LIhOZI9A]https://www.youtube.com/watch?v=tG-LIhOZI9A[/video]
--Mary Crowell