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Dog Moon

Adventurer
And you can't do a curtain call. Walk back out of the dugout and wave to the crowd.
Yeah, waving to the cutout people behind the plate probably isn't quite the same thing. Then again, attempting to show solidarity at the football game last night backfired when they got booed for doing it, so maybe the game was better off without any fans...
 

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Aeson

Adventurer
The funny thing is that the gender reveal party, while terrible what happened, only accounts for I think is was like .4% of the entire fires that is happening, though if you look at the internet it feels more like the other way around with responsible for 99.6% of the fires.
Regardless, if I'm invited to one I'm bringing a fire extinguisher.
 

Aeson

Adventurer
Yeah, waving to the cutout people behind the plate probably isn't quite the same thing. Then again, attempting to show solidarity at the football game last night backfired when they got booed for doing it, so maybe the game was better off without any fans...
I was asleep and then at work so I haven't seen anything on the NFL game yet. No spoilers.
 

Dog Moon

Adventurer
I was asleep and then at work so I haven't seen anything on the NFL game yet. No spoilers.
Don't worry, I didn't actually watch the game, just saw the video where they were trying to stand united and apparently people were booing, though it COULD just be unfortunate timing. Apparently lots of people upset at the Chiefs trying to change things because, you know, the name Chiefs bring negative thoughts to people.
 

megamania

Adventurer
Resistance bands work well. I used them during several of my rehab visitations. The grip, direction etc... affect different muscle groups. They are color coded for "pounds of resistance"
 


megamania

Adventurer
And yes- the lack of an audience greatly effects the feel and energy of a game. I enjoy wrestling and it really hurts there. No boos or cheers. No chants. No signs. Maybe in 2024
 

Blackrat

He Who Lurks Beyond The Veil
Game day approaching. Last time the group wrecked on a shore of an island. They were on the heels of a vampire who escaped towards the island. There is an ancient temple ruins on the island and not really anything else. I’m thinking of starting with a fight against sahuagin, as the shipwreck was mostly their doing, and the players were a bit perplexed about what exactly transpired. One of the sahuagin/malenti pirates could have a letter that would shed some light to their motives. After that a pretty straightforward expedition to the ruins and a last stand with the vampire. In the temple is a portal to a random location, or they can try and come up with some other way to get off the island...
 

Blackrat

He Who Lurks Beyond The Veil
Also plotting my homebrew setting. I’m thinking on adding scifi elements. There’s an ancient high magic culture in the setting, that effectively killed themselves off. I’m thinking that their ”magic” might have actually been ”sufficiently advanced technology”...
 

Dog Moon

Adventurer
or they can try and come up with some other way to get off the island...
In my adventure path I'm writing, I try to make note of this whenever possible. Like "Here are my suggestions on the most common solutions, but if your players come up with something that you feel would work, let them do that." Seriously, there are so many different spells and effects, you never know when someone might pull something crazy that solves the problem.

In my group, one of the people DMed this prewritten adventure. Think it was Tales of the Infinite Staircase. There was a puzzle somewhere in the book that the group was trying to solve, but even though they came up with several clever solutions, since it wasn't EXACTLY what was written in the book, none of them worked. Sadly, they even came up with ideas that were similar, but weren't quite what were in the book, so they didn't work either.

Just saying, I like this. :)
 

Dog Moon

Adventurer
Also plotting my homebrew setting. I’m thinking on adding scifi elements. There’s an ancient high magic culture in the setting, that effectively killed themselves off. I’m thinking that their ”magic” might have actually been ”sufficiently advanced technology”...
It's tricking doing something like this. Some people apparently are highly against any technology in their games. Personally, I like having some. My personal homebrew setting has firearms as well as some advanced constructs and other machines of war, plus some tech to better their lives. Now, the goal is not too be too advanced technology-wise, something similarish to the Iron Kingdoms, but not quite that prevalent. But one of the people in one of my groups finds even the addition of basic firearms completely not in sync with his view of the dnd fantasy genre.

Have you ever looked into the setting Numenera by Monte Cook? I am not a fan of the Cypher System itself, but I like the setting. Played the video game: Torment: Tides of Numenera. But in the setting, the world has gone through like 7? cycles, leaving behind miscellaneous mysterious technological devices. Some are about what you would expect, but others are greatly fantastical. Many are never figured out what exactly they do, but those whose purpose is determined are considered valuable. I like it because it adds a sense of exoticness that a lot of the typical "the world was once modern but for whatever reason has regressed to a fantasy world" settings don't have.
 

Blackrat

He Who Lurks Beyond The Veil
In my adventure path I'm writing, I try to make note of this whenever possible. Like "Here are my suggestions on the most common solutions, but if your players come up with something that you feel would work, let them do that." Seriously, there are so many different spells and effects, you never know when someone might pull something crazy that solves the problem.

In my group, one of the people DMed this prewritten adventure. Think it was Tales of the Infinite Staircase. There was a puzzle somewhere in the book that the group was trying to solve, but even though they came up with several clever solutions, since it wasn't EXACTLY what was written in the book, none of them worked. Sadly, they even came up with ideas that were similar, but weren't quite what were in the book, so they didn't work either.

Just saying, I like this. :)
Yeah, even if I do some heavy railroading occasionally, I tend to DM with the ”never say no” mind set. If the players decide to do something I never thought of, I take a break to gather my thoughts and improvise.
It's tricking doing something like this. Some people apparently are highly against any technology in their games. Personally, I like having some. My personal homebrew setting has firearms as well as some advanced constructs and other machines of war, plus some tech to better their lives. Now, the goal is not too be too advanced technology-wise, something similarish to the Iron Kingdoms, but not quite that prevalent. But one of the people in one of my groups finds even the addition of basic firearms completely not in sync with his view of the dnd fantasy genre.

Have you ever looked into the setting Numenera by Monte Cook? I am not a fan of the Cypher System itself, but I like the setting. Played the video game: Torment: Tides of Numenera. But in the setting, the world has gone through like 7? cycles, leaving behind miscellaneous mysterious technological devices. Some are about what you would expect, but others are greatly fantastical. Many are never figured out what exactly they do, but those whose purpose is determined are considered valuable. I like it because it adds a sense of exoticness that a lot of the typical "the world was once modern but for whatever reason has regressed to a fantasy world" settings don't have.
Never really got into numenera. I tried the computer game, but it didn’t draw me in, but yeah, for what I know, that is somewhat what I’m thinking.

And I’m lucky in that I’m writing the setting for players without preconceptions of fantasy or rpgs 😂 By the time I plan to run the first game in it, the oldest player will be about 12 years old, if I manage to get him interested. I’m writing it for my son and nephews
 

Dannyalcatraz

Schmoderator
Staff member
Also plotting my homebrew setting. I’m thinking on adding scifi elements. There’s an ancient high magic culture in the setting, that effectively killed themselves off. I’m thinking that their ”magic” might have actually been ”sufficiently advanced technology”...
In one of my homebrews, “Elves of Underhill” were actually crashlanded Greys with access to holographic tech to look like the elves of lore, plus stasis and multidimensional engineering tech to account for the way Underhill warped time & space. Some of their weapons were also high-tech as well.
 

Dog Moon

Adventurer
Yeah, even if I do some heavy railroading occasionally, I tend to DM with the ”never say no” mind set. If the players decide to do something I never thought of, I take a break to gather my thoughts and improvise.
Yeah, it's hard sometimes though. One player in my group just always thinks the craziest things and they often aren't supported by the rules. It's not a bad thing and sometimes you can't help but say no simply because it doesn't make sense. And sometimes the ideas are like "no, that's stupid" but you don't actually say that. The DM in one of my groups actually goes along with him a lot more than anyone else. He learned the "Yes, but..." stance, like "Okay, that can work, BUT it's going to be difficult or may not come out quite like you expect". He learned that after this one Shadowrun game we played. It was a prewritten and dealt with us traveling the world. Two of us had spent money and modded our vehicles, so we were trying everything we could do to find a a sort of cargo plane to transport our vehicles with us. Everything we did failed and not because of rolls or anything, but because he simply said no because the adventure recommended against it. That happened so long ago and it occasionally is brought up again, but he's learned from his mistake.

Never really got into numenera. I tried the computer game, but it didn’t draw me in, but yeah, for what I know, that is somewhat what I’m thinking.

And I’m lucky in that I’m writing the setting for players without preconceptions of fantasy or rpgs 😂 By the time I plan to run the first game in it, the oldest player will be about 12 years old, if I manage to get him interested. I’m writing it for my son and nephews
I sometimes miss that innocence, that lack of knowledge about things. Oh, to be able to view the world with new eyes and experience everything for the first time again.

I'm guessing a lot of the preconceived notion is based on what you grew up with. For me, one of the biggest things I grew up with were Final Fantasy 2 and 3, which had a nice mixture of fantasy and tech. It had magic, but it also had tech like airships, a giant mecha, tanks, machines, robots... So to me, adding things like firearms and machines are nothing. And really, the difference between robots/mechs and golems/clockwork (standard dnd creatures) is mainly on how you present it.
 

Blackrat

He Who Lurks Beyond The Veil
And really, the difference between robots/mechs and golems/clockwork (standard dnd creatures) is mainly on how you present it.
Yeah, my favorite example: You have a wand of Scorching Ray, that instead of activation word has a rune that you press... You have a laser pistol...
 

Dog Moon

Adventurer
Yeah, my favorite example: You have a wand of Scorching Ray, that instead of activation word has a rune that you press... You have a laser pistol...
"Any sufficiently advanced technology is indistinguishable from magic".

Really though, it's all about how you describe it. I remember reading this issue of KoDT and Dave is DMing. Basically it was like this: "You enter a large room. There is a wagon in the center of it with tools along the edges." They're like "Wait, this is your house! The wagon is your parents' car and the room is the garage." Of course they proceeded to be attacked by like 1,000 goblins that were somehow in the garage, but the rest of the point still stands. :)
 

Aeson

Adventurer
Some lulu online claimed Antifa goes back to before the 1940s. To which I wanted to say yeah, they were called The Allied Forces.
 

Aeson

Adventurer
In one of my homebrews, “Elves of Underhill” were actually crashlanded Greys with access to holographic tech to look like the elves of lore, plus stasis and multidimensional engineering tech to account for the way Underhill warped time & space. Some of their weapons were also high-tech as well.
Wakanda?

I may want to borrow this.
 

Aeson

Adventurer
Last night I drove my normal routes. Near the end I get a call from my manager. Her battery died and she needed help finishing a route she was doing for someone else. I go jump start her car and take over the rest of the route. Get to her and helping and finishing the route for her took around 3 hours. I put in close to 10 hours total.

I gave her a hug before I left. She said "You feel hot" she touched my forehead and cheek. "You're hot"
" No, I'm not. I feel fine."
It was warm and humid. I had just finished the jump start so I was standing next to a hot running car. I was sweaty. I AM NOT SICK! LOL After I got back in the car I cooled down. Which I told her later. She said "I make you hot" I said "Yes, you do."

It's been 9 months since she and I had physical contact. I'm not get my hopes up that something will rekindle but this morning was nice.
 

Dannyalcatraz

Schmoderator
Staff member
Some lulu online claimed Antifa goes back to before the 1940s. To which I wanted to say yeah, they were called The Allied Forces.
From what I understand, Antifa actually started as a (basically Communist) political party in the early 1930s in Germany. As the German political climate changed, it inspired a bunch of splinter groups that were not political parties but underground resistance organizations, and the rest is kind of history.
 

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