ricardo440
First Post
I've just played the end of Horned Hold (spoilers ahead if you are playing it)
My party was level 6 at this stage, but they completed the entirety of horned hold without resting (for a day), and that included me running the last two encounters together. And there are only 4 of them in the party.
For hardness the Soldiers kick the Brutes completely.
Compare the Duergar Guard (soldier 4) with the Duergar shock trooper (brute 6)
The guard has 1 more AC and other defences.
2 better to attack.
A power that does 4 extra damage every so often.
The shock trooper does just 1 point more damage (1d10 +4 instead of 1d10+3)
an ability that makes him get bigger when he is bloodied and some more HP from the fact he is higher level.
The BRUTE loses. In the entire fight the two brutes did 14 damage in total as I criticaled once.
The soldiers on the other hand were much better off with the extra to hit.
The thing about the brutes is they don't hit very often at all (that is fine) but the damage when they do hit is mediocre at best. 2 levels higher and a brute of a soldier for just +1 damage.
I think a brute hould rarely hit, but when it does its damage should be obscene.
Then there is the Level 8 brute (ogre) in the room next door. That has the same attack bonus as the level 4 soldier and 1d10+5 damage instead of 1d10+3
Seemed pretty lame to me. Give me the 2 level 4 soldiers any day.
My party was level 6 at this stage, but they completed the entirety of horned hold without resting (for a day), and that included me running the last two encounters together. And there are only 4 of them in the party.
For hardness the Soldiers kick the Brutes completely.
Compare the Duergar Guard (soldier 4) with the Duergar shock trooper (brute 6)
The guard has 1 more AC and other defences.
2 better to attack.
A power that does 4 extra damage every so often.
The shock trooper does just 1 point more damage (1d10 +4 instead of 1d10+3)
an ability that makes him get bigger when he is bloodied and some more HP from the fact he is higher level.
The BRUTE loses. In the entire fight the two brutes did 14 damage in total as I criticaled once.
The soldiers on the other hand were much better off with the extra to hit.
The thing about the brutes is they don't hit very often at all (that is fine) but the damage when they do hit is mediocre at best. 2 levels higher and a brute of a soldier for just +1 damage.
I think a brute hould rarely hit, but when it does its damage should be obscene.
Then there is the Level 8 brute (ogre) in the room next door. That has the same attack bonus as the level 4 soldier and 1d10+5 damage instead of 1d10+3
Seemed pretty lame to me. Give me the 2 level 4 soldiers any day.