buzz said:
I did like the sound of magic, which seemed much better than magic in RM. The flip side is that HARP is still new, so there's a fairly lmiited selection of spells in comparison to D&D. This critique also spills over into other areas, such as the selection of monsters and equipment (though, of course, there are supplements coming out that address this).
Just out of curiosity, how many spells are in the PHB? Compare that to HARP, but don't forget that each spell in HARP is customizable at the time of casting. (note: I have no idea how many finally ended up in HARP - somewhere about 100, I think, and I have no idea how many are in the PHB).
One of the issues is that HARP IS new, and while the support is coming, it does not have the support of umpteen dozen other companies writing products for it.
If you want to make comparisons,it is best to compare the core boks against core books......
Yes, the PDFs of both College of Magics and Monsters: A Field Guide are both available now, and we are currently waiting for CoM to come back from the printers. It has, in addition to 100+ more spells, a complete spell creation system so that players may also make their own spells...
buzz said:
In general, HARP did sound pretty cool, and the books have some very nice art. Overall, though, I'm passing on it unless I come across a good deal, simply because the overall gameplay experience described by the system did not seem that much different to me than D&D.
Would the PDFs count as a good deal? I see that you know about the trade-in offer.

The PDFs are good quality, and comepletely DRM free (for those who care about such).
buzz said:
I can't see selling my groups on it over D&D, a game we know how to play and which serves the same function. If I'm going to invest in another fantasy game (particularly one that has a low likelihood of being played), I lean more towards games that are more distinct from D&D, such as Burning Wheel or Ars Magica.
Recently, my boss gave a copy of HARP to a retailer friend of his. This retailer is a Silent Death fanatic (ICE's miniatures space combat game), but his group has only ever played D&D for rpgs. They gave it a try. They liked it so much that they are now playing HARP regularly (the retailer's wife is the GM) and are not planning on going back.
As Nisarg pointed out, you can often tell about a game by reading it, however that is not true with all games, and I think that applies to HARP.
buzz said:
mhensley, I'd suggest perusing
http://www.harphq.com/ when making your decision. There are a lot of previews available for download, and a pretty friendly community frequenting their forums. They also have a neat deal where you can trade in d20 books for a $15 discount off of the main rules, so if you have any d20 stuff you can't seem to get rid of...
Plus, the creator of the game is a chatty bastitch who will quite willingly talk your ear off about it... hehehe!!
What it all boils down to is this: Is HARP the right game for everybody? The answer to that is no. That same answer aplies to EVERY game, including d20 games. There is a propensity for d20 gamers (especially D&D gamers) to deride or ignore all other games. This is much more prevalent among those who play D&D than any other system (perhaps because there are so many more D&D players - but it applies equally to gamers of ANY system), and I don't think that AIM-54's comments were meant as any sort of attack so much as trying to mention something that is a pretty well known fact.
Try not to read too much into what folks say
