When DTRPG first opened we looked at the reaction. We then did some testing on the PDFs and found that the restrictions were pretty much non-existant and worthless. We had been thinking about possibly using the same system that DTRPG is using to create free PDFs that expired in something like 2 days, to use as preview of a product.Nisarg said:First, I wasn't aware that Tim had made a point of rejecting DRM-Pdfs. Kudos to him for that, its an example of a good business idea and attention to his customer's concerns.
However, the mass negative reaction to DRM, and the lack of security finally convinced the boss that DRM was not the way to go. The reasoning behind the Baen Free Library ( http://www.baen.com/library/ ) also helped a lot in this, and the decision was made that our PDFs would have no DRM of any sort.
We also figured that we *want* to trust our customers. They appreciate this, and often inform us of any illegal sharing that they find. They are the true treasure here.
Aww.... now you are going to make me blush!Nisarg said:Also, I will second what someone else said on here, regarding the magic system being the best part of Harp. It is quite well done.

That magic system actually started out as my own first attempts to make a skill based psionics system before Spacemasters


Then, while discussing Arcane magic (RM Arcane, not D&D Arcane), I got the idea of the evolution of magic, and part of that evolution included less distinct spells than what RM had. Spells that were very customizable and flexible when cast. Then when designing HARP, I brought the two ideas together and there it is...
College of Magics contains rules for making your own spells, and with just a little bit of effort, this could actually be turned into a "create spells on the fly" type of system.

hehe... Personally, I find all roll-low systems to be counter-intuitive, at least to me. That is, however, the key bit -- "to me". You apparently find it otherwise, but your statements on it make it sound as if that is the norm, when it is more of a personal thing than anything else.Nisarg said:Now, why do I say percentage dice are intuitively "roll low"? Its because whenever we deal with percentages, in mathematics, if we are told there is a "50% chance" of something happening, and our brains tend to imagine that in terms of 1-50=success, 51-100=failure. To have to roll high with percentiles is one of the few times where roll-high is counter-intuitive. With almost any other dice, the brain will tend to think that higher=better, but with percentiles the tendency is to think "lower than"=better.
Well....... we can always hope that HARP will render d20 obsolete, can't we?Nisarg said:Now, regarding anti-d20 sentiments, I have to agree that telling people to "trade in old D20 products" (note it wasn't "old gaming products") to get HARP sounds like a SPECIFIC insinuation that HARP will render D20 obsolete. Its a specific attack of the standard "fantasy heartbreaker" variety. That's pretty unfortunate.

If you are interested, here is the link to the announcement about the trade-in deal that I made on these forums (in the publisher forums part to be exact) -- http://www.enworld.org/forums/showthread.php?t=90499 --back when we first started the deal.
If you read it, you will note that there is not a d20 bash in the whole post (well, unless you consider my saying that your good books will belittle your bad books as a bash... hehe). As for why we selected d20, there are several reasons.
First off, it is the largest market share, and thus the market to target for such an ad. It would have been much less effective if we said send in your Torg stuff, now wouldn't it?
Secondly, we limited it to only products with the d20 logo, excluding all OGL-only products. This limits the number of products to a little more than 1600 possible product trade-ins, but by limiting it to only those with the logo, we also provide a solid line against what are and are not acceptable trade-in products.
Finally, read what I posted in that thread. I specifically state to send us things you do not like and/or no longer have a use for. I also state that out of 1600+ products (I actually went through and counted - sort of - I used a spread sheet), that there is a good chance that some of them are bad, and we encourage folks to send us what they think is bad.

The whole purpose of the trade-in deal is to get folks to try HARP, and to give them the chance to do so by getting rid of some unwanted stuff. (Folks have actually sent us things that I consider to be pretty decent - Green Ronin, kenzar & Co, etc... - I was amazed heheh)
We feel that if we can folks to try HARP, that they will like it, because we have every confidence that HARP is a very good game. That simple. We think that if you actually try it, that you will like it, and perhaps send a little bit more business our way because of it.
