jasper
Rotten DM
This is the city I create using the DMG break down,
Population 5000 adults
Break down per 100 total
Humans 75 3750
Halflings 20 1000
Dwarf 1 50
Gnome 1 50
Half-orc 1 50
Elf 1 50
Half-elf 1 50
Total break down
Population 6250 5000 adults 1250 kids
1st level
Commers 4098
Warriors 225
Experts 125
Aristocrats 20 human 5 halflings
Note Halflings are higher due how I wanted the population to break down.
Gp limit 5000 gp free cash 3,750,000
Temples Fharlanghn neutral GP 3000 coin 9600 in art
Clerics 7th hp 49 AC 20 +7 to hit d8 fort +8 ref +2 will +9 spells 6/6/5/4/2
2 1st HP 16 AC 18 +3 to hit d8 fort +5 ref ?1 will +5 spells 4/4 DMG 51
Bards 3rd HP 16 AC 14 +4 to hit d8 saves +2/+4/+2 spells 3/2
Halfling 2nd HP 11 AC 14 +3 to hit d8 saves +1/+4/+2 spells 3/1 DMG 50
Fighters 4 th, 2 2 nd, 3 1 st
Temple Heioruneous is lawful good. It is the largest temple. GP 4290 coin 38610 art
Clerics 9th hp 62 AC 20 to hit +8/+3 d8 saves +9/+3/+1 spells 6/6/6/5/5/3
3rd hp 23 AC 19 to hit +4 d8 saves +5/+0/+5 spells 4/4/3
2 1st hp 10 AC 17 to hit +2 d8 saves +4/-1/+4 spells 3/3 DMG 51
Monks 10 th, 3 5 th, 4 3 rd, 8 1 st
Paladins 7 th, 2 2nd, 3 1st DMG 54
Rangers 3 1st DMG 54
Yondalla largest halfling lawful good GP 14000 coin 42000 art
Clerics 10th Hp 68 AC 20 to hit +9/+4 d8 saves +10/+3/+12 spells 6/6/6/5/5/3
8th hp 55 AC 19 to hit +8/+4 d8 saves +9/+2/+9 spells 6/6/5/5/3
6th hp 42 AC 18 to hit +6 d8 saves +8/+2/+9 spells 5/5/5/4
2 4th hp 29 AC 18 to hit +5 d8 saves +6/+0/+7 spells 5/5/4
4 2nd hp 16 AC 17 to hit +3 d8 saves +5/-1/+5 spells 4/4
8 1st hp 10 AC 17 to hit +2 d8 saves +4/-1/+4 spells 3/3 DMG 51
Monks 9 th, DMG 53, 2 ? 5 th, 4 3 rd, 8 1 st
Paladins 7 th, 4th Harry, 3 rd, 4 ? 1st
Ranger 4 1st
Temple Mordanin lawful good dwarf GP 4725 coin 14175 art
Cleric 2nd hp 16 AC 17 to hit +3 d8 saves +5/-1/+5 spells 4/4
1st hp 10 AC 17 to hit +2 d8 saves +4/-1/+4 spells 3/3 DMG 51
Fighters 2 1 st DMG 53
Adept 10th DMG 37, 2 1st
Temple Wee Jas lawful neutral GP 4150 coin 12450 art
Cleric 2nd hp 16 AC 17 to hit +3 d8 saves +5/-1/+5 spells 4/4 DMG 51
1st hp 10 AC 17 to hit +2 d8 saves +4/-1/+4 spells 3/3
Sorcerer 5 th DMG 56
Adept 8 th DMG 37, 1st
St Cuthbert GP 4550 coin 13650 art
Cleric 7th hp 49 AC 20 to hit +7 d8 saves +8/+2/+9 spells 6/6/5/4/2 DMG 51
Paladin 4th
Adepts 5 th, 3 rd, 1 st
Temple of Erythniul CE GP 1100 coin 500 art hidden in dock section
Cleric 2nd hp 16 AC 17 to hit +3 d8 saves +5/-1/+5 spells 4/4
1st hp 10 AC 17 to hit +2 d8 saves +4/-1/+4 spells 3/3 DMG 51
Fighter 2 1st
Adept 4 th, 4 1 st
Temple of Nerull GP 1500 coin 750 art hidden in dock section
Cleric 6th hp 42 AC 18 to hit +6 d8 saves +8/+2/+9 spells 5/5/5/4
3 4th hp 29 AC 18 to hit +5 d8 saves +6/+0/+7 spells 5/5/4
6 2nd hp 16 AC 17 to hit +3 d8 saves +5/-1/+5 spells 4/4
12 1st hp 10 AC 17 to hit +2 d8 saves +4/-1/+4 spells 3/3 DMG 51
Adepts 7 1st
Temple Pelor True neutral GP 2400 coin 7200 in art
Cleric 3rd hp 23 AC 19 to hit +4 d8 saves +5/+0/+5 spells 4/4/3
2 1st hp 10 AC 17 to hit +2 d8 saves +4/-1/+4 spells 3/3 DMG 51
Fighter 2nd, 2 1st
Adept 4 th, 2 nd, 1 st
Temple of Kord cg GP 2800 coin 8400 art
Cleric 4th hp 29 AC 18 to hit +5 d8 saves +6/+0/+7 spells 5/5/4
2 1st hp 10 AC 17 to hit +2 d8 saves +4/-1/+4 spells 3/3 DMG 51
Fighter 3 2nd ,3 1st DMG 53
Adept 5 th, 3 rd, 4 1 st DMG 37
Temple of Ehlonna all halflings NG out side city GP 3975 coin 11975 art
Druids 7th DMG 52, 2- 4 th, 2 2nd, 8 1st
Rangers 7th, , 3 rd, 1st
Temple of Obad-Hai all humans out side city GP 4375 coin 13125 art
Druid 7th DMG 52 2- 4th 1-2nd , 8 - 1st
Rangers 5 th , 3 rd, 1 st
Town Guard total 62
Day Shift
Warrior 12th +12/+7/+2 61 HP William
Lt 6th +6/+1 36 hp Al, Barry, Charlie
Sgt 3rd +3 18 hp George, Harry, Iain
Reg 1st +1 8 5# per patrol
Demihuman 1st +1 8 elf, halfling, gnome or dwarf
Reserve Jail GP 1000 gp Guards carry 20 gp
Reg 1st +1 8 5#
Demihuman 1st +1 8 elf, halfling, gnome or dwarf
Night shift
Warrior 11th +11/+6/+1 69 HP Richard Halfling
Lt 5th +5 30 hp David, Ed, Fred
Sgt 3rd +3 18 hp James Kerry Larry
Reg 1st +1 8 5# per patrol
Demihuman 1st +1 8 elf, halfling, gnome or dwarf
NOTE I think I did some adjustment to the watch.
High Town Magic School GP 6000 coin 17775 good
Wizard 10 th, 5 th, 2 ?3 rd, 2 1st
Sorcerer 2 1st
Mark up is 25 %
Half Town Merlin School of Magic GP 4550 coin 13650 goods
Wizard 9 th, 2 ? 4th, 2 2nd, 2 1st DMG 57
Mark up is 10%
Larry School of Fighters Halfling GP 5425 coin 16275 goods
Fighter 10 th DMG 53, 5 th, 3 rd, 3 1st DMG 53
Barry?s barbarian Mercs all half orcs GP 4275 coin 12825 goods
Barbarian 8th DMG 49, 2 5th, 4 3rd, 8 1 st DMG 49
Thieves Guild 4 4th one elf, 4 3rd one is gnome, 8 2nd, 24 1 st DMG 55
Aristocrats? human halflings DMG 38
17 th 16th
2 8th 8th
4 4th 4th
8 2nd
Experts human halfling DMG 39
14th 13th
2 7th 6th
4 3rd 3rd
Commoners 17th 14th DMG 38
2 9th 7th
4 5th 4th
8 3rd 2nd
Fighters 13th x DMG 53
7 th
7th elf
3 4th 3rd
2 2nd x
5 x 1st
Paladins 2nd 3rd DMG 54
5 1st x
Ranger 9th 3 rd DMG 54
5th x
3 3rd 1st
Barbarian 10th human, 2 - 5 th, 4 ? 3rd, 8 1st DMG 49
Bards 12th 8th page 50 DMG
2 6th 4th
4 3rd 2nd
8 1st 1st
Sorcerer 9th 9 th DMG 56
2 x 5th
4 3rd 3rd
5 1st (8) 1st
Wizard 5th 3rd DMG 57
2 x 2nd
4 1st (6) 1st
Population 5000 adults
Break down per 100 total
Humans 75 3750
Halflings 20 1000
Dwarf 1 50
Gnome 1 50
Half-orc 1 50
Elf 1 50
Half-elf 1 50
Total break down
Population 6250 5000 adults 1250 kids
1st level
Commers 4098
Warriors 225
Experts 125
Aristocrats 20 human 5 halflings
Note Halflings are higher due how I wanted the population to break down.
Gp limit 5000 gp free cash 3,750,000
Temples Fharlanghn neutral GP 3000 coin 9600 in art
Clerics 7th hp 49 AC 20 +7 to hit d8 fort +8 ref +2 will +9 spells 6/6/5/4/2
2 1st HP 16 AC 18 +3 to hit d8 fort +5 ref ?1 will +5 spells 4/4 DMG 51
Bards 3rd HP 16 AC 14 +4 to hit d8 saves +2/+4/+2 spells 3/2
Halfling 2nd HP 11 AC 14 +3 to hit d8 saves +1/+4/+2 spells 3/1 DMG 50
Fighters 4 th, 2 2 nd, 3 1 st
Temple Heioruneous is lawful good. It is the largest temple. GP 4290 coin 38610 art
Clerics 9th hp 62 AC 20 to hit +8/+3 d8 saves +9/+3/+1 spells 6/6/6/5/5/3
3rd hp 23 AC 19 to hit +4 d8 saves +5/+0/+5 spells 4/4/3
2 1st hp 10 AC 17 to hit +2 d8 saves +4/-1/+4 spells 3/3 DMG 51
Monks 10 th, 3 5 th, 4 3 rd, 8 1 st
Paladins 7 th, 2 2nd, 3 1st DMG 54
Rangers 3 1st DMG 54
Yondalla largest halfling lawful good GP 14000 coin 42000 art
Clerics 10th Hp 68 AC 20 to hit +9/+4 d8 saves +10/+3/+12 spells 6/6/6/5/5/3
8th hp 55 AC 19 to hit +8/+4 d8 saves +9/+2/+9 spells 6/6/5/5/3
6th hp 42 AC 18 to hit +6 d8 saves +8/+2/+9 spells 5/5/5/4
2 4th hp 29 AC 18 to hit +5 d8 saves +6/+0/+7 spells 5/5/4
4 2nd hp 16 AC 17 to hit +3 d8 saves +5/-1/+5 spells 4/4
8 1st hp 10 AC 17 to hit +2 d8 saves +4/-1/+4 spells 3/3 DMG 51
Monks 9 th, DMG 53, 2 ? 5 th, 4 3 rd, 8 1 st
Paladins 7 th, 4th Harry, 3 rd, 4 ? 1st
Ranger 4 1st
Temple Mordanin lawful good dwarf GP 4725 coin 14175 art
Cleric 2nd hp 16 AC 17 to hit +3 d8 saves +5/-1/+5 spells 4/4
1st hp 10 AC 17 to hit +2 d8 saves +4/-1/+4 spells 3/3 DMG 51
Fighters 2 1 st DMG 53
Adept 10th DMG 37, 2 1st
Temple Wee Jas lawful neutral GP 4150 coin 12450 art
Cleric 2nd hp 16 AC 17 to hit +3 d8 saves +5/-1/+5 spells 4/4 DMG 51
1st hp 10 AC 17 to hit +2 d8 saves +4/-1/+4 spells 3/3
Sorcerer 5 th DMG 56
Adept 8 th DMG 37, 1st
St Cuthbert GP 4550 coin 13650 art
Cleric 7th hp 49 AC 20 to hit +7 d8 saves +8/+2/+9 spells 6/6/5/4/2 DMG 51
Paladin 4th
Adepts 5 th, 3 rd, 1 st
Temple of Erythniul CE GP 1100 coin 500 art hidden in dock section
Cleric 2nd hp 16 AC 17 to hit +3 d8 saves +5/-1/+5 spells 4/4
1st hp 10 AC 17 to hit +2 d8 saves +4/-1/+4 spells 3/3 DMG 51
Fighter 2 1st
Adept 4 th, 4 1 st
Temple of Nerull GP 1500 coin 750 art hidden in dock section
Cleric 6th hp 42 AC 18 to hit +6 d8 saves +8/+2/+9 spells 5/5/5/4
3 4th hp 29 AC 18 to hit +5 d8 saves +6/+0/+7 spells 5/5/4
6 2nd hp 16 AC 17 to hit +3 d8 saves +5/-1/+5 spells 4/4
12 1st hp 10 AC 17 to hit +2 d8 saves +4/-1/+4 spells 3/3 DMG 51
Adepts 7 1st
Temple Pelor True neutral GP 2400 coin 7200 in art
Cleric 3rd hp 23 AC 19 to hit +4 d8 saves +5/+0/+5 spells 4/4/3
2 1st hp 10 AC 17 to hit +2 d8 saves +4/-1/+4 spells 3/3 DMG 51
Fighter 2nd, 2 1st
Adept 4 th, 2 nd, 1 st
Temple of Kord cg GP 2800 coin 8400 art
Cleric 4th hp 29 AC 18 to hit +5 d8 saves +6/+0/+7 spells 5/5/4
2 1st hp 10 AC 17 to hit +2 d8 saves +4/-1/+4 spells 3/3 DMG 51
Fighter 3 2nd ,3 1st DMG 53
Adept 5 th, 3 rd, 4 1 st DMG 37
Temple of Ehlonna all halflings NG out side city GP 3975 coin 11975 art
Druids 7th DMG 52, 2- 4 th, 2 2nd, 8 1st
Rangers 7th, , 3 rd, 1st
Temple of Obad-Hai all humans out side city GP 4375 coin 13125 art
Druid 7th DMG 52 2- 4th 1-2nd , 8 - 1st
Rangers 5 th , 3 rd, 1 st
Town Guard total 62
Day Shift
Warrior 12th +12/+7/+2 61 HP William
Lt 6th +6/+1 36 hp Al, Barry, Charlie
Sgt 3rd +3 18 hp George, Harry, Iain
Reg 1st +1 8 5# per patrol
Demihuman 1st +1 8 elf, halfling, gnome or dwarf
Reserve Jail GP 1000 gp Guards carry 20 gp
Reg 1st +1 8 5#
Demihuman 1st +1 8 elf, halfling, gnome or dwarf
Night shift
Warrior 11th +11/+6/+1 69 HP Richard Halfling
Lt 5th +5 30 hp David, Ed, Fred
Sgt 3rd +3 18 hp James Kerry Larry
Reg 1st +1 8 5# per patrol
Demihuman 1st +1 8 elf, halfling, gnome or dwarf
NOTE I think I did some adjustment to the watch.
High Town Magic School GP 6000 coin 17775 good
Wizard 10 th, 5 th, 2 ?3 rd, 2 1st
Sorcerer 2 1st
Mark up is 25 %
Half Town Merlin School of Magic GP 4550 coin 13650 goods
Wizard 9 th, 2 ? 4th, 2 2nd, 2 1st DMG 57
Mark up is 10%
Larry School of Fighters Halfling GP 5425 coin 16275 goods
Fighter 10 th DMG 53, 5 th, 3 rd, 3 1st DMG 53
Barry?s barbarian Mercs all half orcs GP 4275 coin 12825 goods
Barbarian 8th DMG 49, 2 5th, 4 3rd, 8 1 st DMG 49
Thieves Guild 4 4th one elf, 4 3rd one is gnome, 8 2nd, 24 1 st DMG 55
Aristocrats? human halflings DMG 38
17 th 16th
2 8th 8th
4 4th 4th
8 2nd
Experts human halfling DMG 39
14th 13th
2 7th 6th
4 3rd 3rd
Commoners 17th 14th DMG 38
2 9th 7th
4 5th 4th
8 3rd 2nd
Fighters 13th x DMG 53
7 th
7th elf
3 4th 3rd
2 2nd x
5 x 1st
Paladins 2nd 3rd DMG 54
5 1st x
Ranger 9th 3 rd DMG 54
5th x
3 3rd 1st
Barbarian 10th human, 2 - 5 th, 4 ? 3rd, 8 1st DMG 49
Bards 12th 8th page 50 DMG
2 6th 4th
4 3rd 2nd
8 1st 1st
Sorcerer 9th 9 th DMG 56
2 x 5th
4 3rd 3rd
5 1st (8) 1st
Wizard 5th 3rd DMG 57
2 x 2nd
4 1st (6) 1st