Sword of Spirit
Legend
When they were designing the game they had ways of deciding certain things that they haven't always made public. For instance, the category distinction between minor and major magic items that they used wasn't revealed until Xanathar's Guide to Everything. I'm assuming there was also some sort of decision that wasn't completely arbitrary as far as which items require attunement and which don't. I'm considering making some adjustments to that, but I'd really like to have a better idea as to what parameters they were using when they determined this before I make adjustments.
Has anyone reverse engineered their logic for which items require attunement and which don't?
[EDIT: I changed title to clarify that I'm interested in figuring out why they chose to make specific item X require attunement but not similar item Y. I understand the role of attunement in the game in general. Thanks!]
Has anyone reverse engineered their logic for which items require attunement and which don't?
[EDIT: I changed title to clarify that I'm interested in figuring out why they chose to make specific item X require attunement but not similar item Y. I understand the role of attunement in the game in general. Thanks!]
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