Has Anyone Converted CR XP to Flat XP for 3.x? i.e. Making Pathfinder and AD&D xp =

Funny, I've been thinking of doing the exact same thing for my next game. I have not decided on either PF slow or an average xp need from a previous edition. We play mostly levels 1-12 so I'm thinking PF Slow.

I was planning on using the table from Dragon #80 for xp given for monster defeated. If I remember that article altered the THACO, saves and xp for monsters a bit.

I figured that after a bit of adventuring I could see if it needed tweeking.
 

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Funny, I've been thinking of doing the exact same thing for my next game. I have not decided on either PF slow or an average xp need from a previous edition. We play mostly levels 1-12 so I'm thinking PF Slow.

I was planning on using the table from Dragon #80 for xp given for monster defeated. If I remember that article altered the THACO, saves and xp for monsters a bit.

I figured that after a bit of adventuring I could see if it needed tweeking.


Great minds think alike, huh? If nothing else came of this, at least the excel spreadsheet i attached above might be of use to some people.
 

SInce CR is tied to the monster creation "rules" which is based on their stats, why not just "assume" that CR is the new Hit Dice of AD&D. In which case, multiply CR by some value, and that's how much XP to give.

That's what I do.

I add up all the CR of stuff killed in the game, then multiply by 300 (standard XP for a 1 CR encounter), then divide by the number of PCs.

It's quick, it's easy. If you wan to slow down advancement, choose a smaller multiplier.


Good idea man. Since the CR is internally balanced, on a monster to monster basis it could work. I'll just use the # of orc kills per level thing to make it be scaled to AD&D advancement rates. It ought to work, and better than using old XP from AD&D because the monsters that are more powerful nowadays are scaled against each other accordingly with the CR system. Damn good idea.

Thanks!
 


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