pedr
Explorer
Hello all - first post actually though I've been lurking since GenCon Indy when I heard about this place properly.
Here's my query: I'm planning on starting a new (3.5e) campaign with 1st level characters. The plan is that they are pretty ignorant of the world (I'm probably setting it somewhere in the World of Greyhawk, which is a setting the players aren't familiar with and I've only really experienced through LG so far). Most if not all the characters will have been born and brought up in the small town/village where the campaign starts. Long-term, they will begin to engage with regional and national/international/inter-planar (!) plot-lines but that's a way off at the moment!
I was planning on spending some 1-to-1 time with each player to develop background to the character before the 'party' formed... and then I had the thought: why not do that, but have them start at age 8 or something? So we can roleplay some of the key points of their upbringing, or at least discuss it.
Has anyone tried this? Did it work? If it does work, has anyone thought about rules for children in D&D... can you have a negative BAB etc? I don't expect to do combats etc etc but if the players like the experience they might want to have some aspects of their previous experience based on skill levels or how well they did in a fight with another kid in the town or such-like.
The advantages I see is that we could have some real interaction over the nature of the character's relationships within the town, and have shared understanding and experience of the background rather than it just being something created by the player and not necessarily 'lived' in the history of that PC.
Any thoughts gratefully received!
Here's my query: I'm planning on starting a new (3.5e) campaign with 1st level characters. The plan is that they are pretty ignorant of the world (I'm probably setting it somewhere in the World of Greyhawk, which is a setting the players aren't familiar with and I've only really experienced through LG so far). Most if not all the characters will have been born and brought up in the small town/village where the campaign starts. Long-term, they will begin to engage with regional and national/international/inter-planar (!) plot-lines but that's a way off at the moment!
I was planning on spending some 1-to-1 time with each player to develop background to the character before the 'party' formed... and then I had the thought: why not do that, but have them start at age 8 or something? So we can roleplay some of the key points of their upbringing, or at least discuss it.
Has anyone tried this? Did it work? If it does work, has anyone thought about rules for children in D&D... can you have a negative BAB etc? I don't expect to do combats etc etc but if the players like the experience they might want to have some aspects of their previous experience based on skill levels or how well they did in a fight with another kid in the town or such-like.
The advantages I see is that we could have some real interaction over the nature of the character's relationships within the town, and have shared understanding and experience of the background rather than it just being something created by the player and not necessarily 'lived' in the history of that PC.
Any thoughts gratefully received!