Arkhandus
First Post
Oberyn,
I suggest you simply ask your DM if you can use the Martial Artist advanced class from D20 Modern, published by Wizards of the Coast. You don't even have to buy D20 Modern to use it, in fact, because the D20 Modern System Reference Document can be found and used freely off the WotC website. Here's the URL for the D20 Modern SRD:
http://www.wizards.com/default.asp?x=d20/article/msrd
There's next to nothing that you'd need to do to use the Martial Artist advanced class in a regular D&D game. It's completely nonmagical, can be taken as early as 4th-level, and provides decent unarmed combat ability (only hitch is that it's 10 levels so it just doesn't extend long enough in level to rival the Monk's high-level unarmed damage). The Martial Artist has fewer skill points than the Monk but gets a high base attack bonus like the Fighter. It gets only a few class abilities, primarily Living Weapon and Iron Fist. Living Weapon boosts unarmed damage, Iron Fist provides temporary unarmed damage bonuses, but requires spending action points. I'd recommend you ask your DM to simply let the Iron Fist ability by used instead once per day or something, or once per day per point of Strength bonus perhaps.
I'd recommend asking the DM to allow the d20 Modern unarmed combat feats as well, since they're fair and form a decent feat tree for Martial Artists to pursue. Just ignore the class' Reputation bonus since that's just a d20 Modern mechanic. Ask to have the Martial Artist retain its class defense bonus to AC though. It's treated like a dodge bonus to AC, and it makes the Martial Artist decent at self-defense since it doesn't get the monk's Wisdom bonus to AC nor other monkish AC bonuses. Change the Martial Artist's Knowledge class skills to be Knowledge (Religion) and Knowledge (History), I think those are the closest matches for the D20 Modern knowledges listed in its description.
This rather easily solves the restriction to printed-materials-only, though it may not be optimal, but at least it works and it's quite reasonable. A 3rd-level Fighter, Barbarian, Ranger, or Paladin can easily qualify to take the Martial Artist advanced class at 4th-level.
I suggest you simply ask your DM if you can use the Martial Artist advanced class from D20 Modern, published by Wizards of the Coast. You don't even have to buy D20 Modern to use it, in fact, because the D20 Modern System Reference Document can be found and used freely off the WotC website. Here's the URL for the D20 Modern SRD:
http://www.wizards.com/default.asp?x=d20/article/msrd
There's next to nothing that you'd need to do to use the Martial Artist advanced class in a regular D&D game. It's completely nonmagical, can be taken as early as 4th-level, and provides decent unarmed combat ability (only hitch is that it's 10 levels so it just doesn't extend long enough in level to rival the Monk's high-level unarmed damage). The Martial Artist has fewer skill points than the Monk but gets a high base attack bonus like the Fighter. It gets only a few class abilities, primarily Living Weapon and Iron Fist. Living Weapon boosts unarmed damage, Iron Fist provides temporary unarmed damage bonuses, but requires spending action points. I'd recommend you ask your DM to simply let the Iron Fist ability by used instead once per day or something, or once per day per point of Strength bonus perhaps.
I'd recommend asking the DM to allow the d20 Modern unarmed combat feats as well, since they're fair and form a decent feat tree for Martial Artists to pursue. Just ignore the class' Reputation bonus since that's just a d20 Modern mechanic. Ask to have the Martial Artist retain its class defense bonus to AC though. It's treated like a dodge bonus to AC, and it makes the Martial Artist decent at self-defense since it doesn't get the monk's Wisdom bonus to AC nor other monkish AC bonuses. Change the Martial Artist's Knowledge class skills to be Knowledge (Religion) and Knowledge (History), I think those are the closest matches for the D20 Modern knowledges listed in its description.
This rather easily solves the restriction to printed-materials-only, though it may not be optimal, but at least it works and it's quite reasonable. A 3rd-level Fighter, Barbarian, Ranger, or Paladin can easily qualify to take the Martial Artist advanced class at 4th-level.